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Nuclear Throne #11
Comments
I'd compiled the master branch at the day of the report, but for being sure, I've compiled today again, and it still segfaults. I have the same version of GL and Raspbian as talraash. |
It seems to be a GameMaker Studio games, wich are generaly working well. @valrak is your version special? Playing thru steam or something like that? |
I have the game from itch.io, for a brief period it was free to download there. Unfortunately, I can't test if it works on other system due to outdated library. However, other games in GameMaker works in box86, I've played Undertale from start to end without problems. Dungeon Souls works too, albeit very slowly. Never mind, if it does not work only for me. |
Any suggestions from this error log:
CommandLine: -game game.unx
RunnerLoadGame: game.unx INI DisplayName=Nuclear Throne |
Updated the latest version of Box86, still not working, just less errors Warning, function SSLv3_client_method not found in lib libssl.so.1 Audio_WAVs() |
Not working for me either. Seg fault. Could this be do with Buster updating the Audio, so you now get Analog, HDMI1, HDMI2? |
It's the version from Itch.io I guess? |
Steam version of the game runs for me flawlessly, besides some audio artifacts, may not be the fault of Box86, as my speaker setup is not ideal |
Yes indeed. I tested a bit, and it seems the "runner" version that is provided in the itch.io version is not correct. |
Anyone care to share the correct 'runner' version? |
runner.zip |
Thank you so much. That worked perfectly. You are a star. So much fun. |
Description
If using the Itch.io release, you need to update "runner" binary (look at this comment #11 (comment)), else you get this:
Fails with segfault with or without dynarec.
Tested on
RPi4
Status
Previous behavior:
None reported
Current behavior:
Fails on segfault.
Screenshots
OpenGL
Additional Information
The text was updated successfully, but these errors were encountered: