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Port of Friking Shark (remake of Flying Shark) on the OpenPandora, Odroid and most Linux. Also with AmigaOS4 support. Status: Working (using gl4es).
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AirUnitTypes
AnimationSystems
BSPDebugger
BonusTypes
Demo
EntityEditor
FormationEditor
GUISystems
GameEngine
GameEntityLib
GameGUI
GameGUILib
GameGraphics
GameManagers
GameRunTime
GameRunTimeLib
GroundUnitTypes
IATestSystems
ParticleSystems
PlayAreaElements
ScenarioEditor
SoundSystems
Tools
VectorLib
WeaponTypes
debian
.gitignore
.travis.yml
CMakeLists.txt
License.txt
Readme.txt

Readme.txt

How to build:

1) Install the following packages:

	mesa-libGL-devel.i386 
	mesa-libGLU-devel.i386
	libXrandr-devel.i386
	libopenal-dev 
	libalut-dev
	libogg-dev
	libvorbis-dev

2) Run "cmake ."

3) Run "make". Faster with make -j<number of cpus> :)

How to use:

Change to Demo/Bin/Release

	Play the game: ./GameEngine
	Scenario Editor: ./GameEngine ScenarioEditor
	Formation Editor: ./GameEngine FormationEditor
	Entity Editor: ./GameEngine EntityEditor

Scenario Editor Keys:

	Edit mode:
		ASWD/Arrows: FPS-like movement.
		Ctrl+ASWD/Arrows: Rotate camera
		R: Up
		F: Down
		Home: Focus selected entity, formation or the whole scenario.
		Insert: Add a new route point to an entity
		Supr: Remove selected route point

	Game simulation mode:
		ASWD/Arrows: Move player.
		Ctrl: Fire bullets (unlimmited ammo)
		Alt: Fire bomb (uses ammo)
		Pause: Pause/Resume the game
		Space: Process just one frame and pause.
	
	Mode change:
		P: 	Show/Hide game simulation starting position
		F5: Start/Restart game simulation 
		Shit+F5: End game simulation 
		F1: Switch between edition and game simulation cameras. Useful to view the game from any perspective.

	File:
		F3: Open
		F2: Save

	Rendering:
		H: Activate/Deactivate shaders
		T: Activate/Deactivate textures
		L: Activate/Deactivate solid/wireframe
		I: Activate/Deactivate lighting
		O: Activate/Deactivate shadows
		B: Activate/Deactivate blending
		G: Activate/Deactivate fog

	

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