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lib
pubnub
tests
README.md

README.md

YOU MUST HAVE A PUBNUB ACCOUNT TO USE THE API.
http://www.pubnub.com/account

PubNub 3.1 Real-time Cloud Push API - C-libevent

www.pubnub.com - PubNub Real-time Push Service in the Cloud.

PubNub is a Massively Scalable Real-time Service for Web and Mobile Games. This is a cloud-based service for broadcasting Real-time messages to thousands of web and mobile clients simultaneously.

PubNub C-libevent Client API Boiler Plate
Install following libraries
libevent-2.0.18-stable
openssl-0.9.8l
json-c-0.9

Add Pubnub.h to your project
Include Pubnub.h to your class header 
#include<Pubnub.h>

Make sure your class follow the Pubnub protocol

c-libevent : (Init)

        //Initialize pubnub state
        Pubnub_overload1(
        "demo",  // PUBLISH_KEY
        "demo",  // SUBSCRIBE_KEY
        "",      // SECRET_KEY
        "",      // CIPHER_KEY (cipher key is optional)
        false    // SSL_ON?
    );

c-libevent : (Publish)

        // Create callback function for publish
        static void publish_callback(json_object *obj)
        {
            printf("\n OUTPUT Message:::%s", json_object_to_json_string(obj));
            write(1, json_object_to_json_string(obj), strlen(json_object_to_json_string(obj)));
        }
        // WAS startup configuration
        #ifdef _WIN32
            WSADATA WSAData;
            WSAStartup(0x101, &WSAData);
        #else
        if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)
            return (1);
        #endif
        // Initialize pubnub state
        Pubnub_overload1("demo","demo","","",false);        
        // Create object of structure struct_publish
        struct_publish args = {
                .channel = "hello_world",
                .message="{\"Name\":\"Happy Birthday To You\"}",
                .cb= publish_callback,
                .type = 1
        };      
        // Publish Message (string)
        publish( &args );
        // Publish json_object array
        json_object *my_array = json_object_new_array();
        json_object_array_add(my_array, json_object_new_string("hello"));
        struct struct_publish args2 = { 
                .channel = "hello_world", 
                .message = my_array, 
                .cb = publish_callback, 
                .type = 2 
        };
        // Publish Message (array of json object)
        publish(&args2);            
        // Publish json_object
        json_object * my_object = json_object_new_object();
        json_object_object_add(my_object, "some_val", json_object_new_string("hello"));
        struct struct_publish args1 = { 
                .channel = "hello_world", 
                .message = my_object,
                      .cb = publish_callback, 
                .type = 3 
        };
        // Publish Message (json object)
        publish(&args1);

c-libevent : (Subscribe)

        // Create callback function for subscribe
        static void subscribe_callback(json_object *obj)
        {
            printf("\n OUTPUT Message:::%s", json_object_to_json_string(obj));
            write(1, json_object_to_json_string(obj), strlen(json_object_to_json_string(obj)));
        }       
        // WAS startup configuration
        #ifdef _WIN32
            WSADATA WSAData;
            WSAStartup(0x101, &WSAData);
        #else
        if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)
            return (1);
        #endif
        // Initialize pubnub state
        Pubnub_overload1("demo","demo","","",false);        
        // Create object of structure struct_subscribe
        struct_subscribe args = {
            .channel = "hello_world",
            .cb= subscribe_callback
        };
        //call subscribe() method
        subscribe(&args);

c-libevent : (History)

        // Create callback function for history
        static void history_callback(json_object *obj)
        {
            printf("\n OUTPUT Message:::%s", json_object_to_json_string(obj));
            write(1, json_object_to_json_string(obj), strlen(json_object_to_json_string(obj)));
        }
        // WAS startup configuration
        #ifdef _WIN32
            WSADATA WSAData;
            WSAStartup(0x101, &WSAData);
        #else
        if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)
            return (1);
        #endif
        // Initialize pubnub state
        Pubnub_overload1("demo","demo","demo","",false);
        // Create object of structure struct_history
        struct_history  args = {
            .channel = "hello_world",
            .limit=2,
            .cb= history_callback
        };
        //call subscribe() method
        history(args);        

c-libevent : (Time)

        //Get the time      
        // WAS startup configuration
        #ifdef _WIN32
            WSADATA WSAData;
            WSAStartup(0x101, &WSAData);
        #else
            if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)
            return (1);
        #endif      
        // Initialize pubnub state
        Pubnub_overload1("demo","demo","","",false);        
        // call gettime() function      
        double time = getTime();        
        // Display result
        printf("Time:::%lf",time);

c-libevent : (UUID)

        // Get UUID     
        // WAS startup configuration
        #ifdef _WIN32
            WSADATA WSAData;
            WSAStartup(0x101, &WSAData);
        #else
        if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)
            return (1);
        #endif
        // Initialize pubnub state
        Pubnub_overload1("demo","demo","","",false);
        // call uuid()
        char * str_uuid;    
        str_uuid = uuid();
        // Display result
        printf("UUID:::%s",str_uuid);
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