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Little Mario Bros.

This is meant to be a clone of the original Super Mario Bros. with PICO-8 size limitations. I'm aiming for 1:1 physics, and level design. Not sure on how many levels, I'm hopeful to make the game up to the first castle.

Features by version

  • 0.1 - Collision, movement, and ability to jump.
  • 0.2 - Finer tuned movement, additional animations (jumping, skidding, etc.)
  • 0.3 - Jump Buffering, near 1:1 physics (Missing water physics and enemy bounce)
  • 0.4 - UI, minor death conditions, running animation based on speed and camera overhaul.
  • 0.5 - Map overhaul to store maps as data to load on the fly.
  • 0.6 - Block animations and coin collection
  • 0.7 - Continue with either enemies or powerups (dreading the pixel art for big Mario/Luigi)
  • 0.8 - To be continued...

About

Making a Pico-8 clone of the first level or so of the Super Mario Bros.

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