texParameter bug #3

jmoguill opened this Issue Jul 13, 2011 · 1 comment


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2 participants

Hi, this is a great project! I think i found a little bug though... in texParameterf and texParameteri

HandleScope scope;

GLenum target = args[0]->Uint32Value();
GLenum pname = args[0]->Uint32Value(); --> should be args[1]-->Uint32Value(); ?
GLfloat param = args[2]->NumberValue();
glTexParameterf(target, pname, param);

    return Undefined();

Thanks heaps!

Let me know if you find any more issues.

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