As we discussed previously, puNES currently always saves the entire rendering surface into the screenshot. However, it would be great to have an option which would force the emulator to save the original image, before the upscaling and filtering.
The text was updated successfully, but these errors were encountered:
As we discussed previously, puNES currently always saves the entire rendering surface into the screenshot. However, it would be great to have an option which would force the emulator to save the original image, before the upscaling and filtering.
The text was updated successfully, but these errors were encountered: