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Changelog

  • (Windows) Fixed bug that allows the monitor turned off during a game session.
  • Added "Pause" shortcut.
  • Better support for the submappers in NES 2.0.
  • Fix for recognize correctly the CHR RAM size with the NES 2.0.
  • Fixed saving of the option 'Permit "Up + Down" and "Left + Right"...' in the configuration file.
  • Added two new palettes (Thanks to Firebrandx for his work http://www.firebrandx.com/nespalette.html).
  • Fixed the mirroring in the VRC2 mapper.
  • Added the full support for the RetroArch's shaders (https://github.com/libretro/common-shaders).
    • OpenGL version support ".glslp" and ".cgp" (linux version need that is istalled the nvidia-cg-toolkit package) shaders.
    • D3D9 version support only ".cgp" shaders. Then, based on experience made in these months of development, in D3D9 version many shader ".cgp" do not work (such as CRT-royale), it seems that this shaders has been developed for the OpenGL version.
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Changelog

  • Windows: fixed a bug (introduced in the rewriting of the audio subsystem of version 0.97) that did not allow the correct synchronization between threads distorting the sound after a few minutes of use.
  • fixed a typo in the config file configuration for the "panning" option.
  • converted to autotools build system.
  • from now puNES is an open-source project (https://github.com/punesemu/puNES). I will continue to release binaries for Linux versions even though I do not think will serve much longer. At compile time, you can specify whether you want to use the QT5 instead of QT4 passing the "--enable-qt5" to configure.