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Commits on Aug 26, 2011
  1. @dctanner

    readme

    dctanner authored
  2. @dctanner

    readme

    dctanner authored
  3. @dctanner

    readme

    dctanner authored
  4. @dctanner

    readme

    dctanner authored
  5. @dctanner

    now using Pusher Pipe!

    dctanner authored
Commits on Jul 20, 2011
  1. @dctanner

    style

    dctanner authored
  2. @dctanner

    smaller intervals

    dctanner authored
  3. @dctanner

    smaller intervals

    dctanner authored
  4. @dctanner

    ignore

    dctanner authored
  5. @dctanner

    Moved config to external file.

    dctanner authored
    Updated readme.
Commits on Jun 27, 2011
  1. @dctanner

    updated readme

    dctanner authored
Commits on Jun 24, 2011
  1. @miksago

    Fixing connect

    miksago authored
  2. @miksago

    A few more changes

    miksago authored
  3. @miksago

    Code clean-up

    miksago authored
  4. @miksago

    Removed .DS_Store

    miksago authored
  5. @miksago
  6. @miksago

    merged master

    miksago authored
  7. @miksago

    Added node.js powered server

    miksago authored
  8. @dctanner

    add some comments

    dctanner authored
  9. @dctanner

    first pass at example

    dctanner authored
  10. @dctanner

    first commit

    dctanner authored
Commits on Jun 23, 2011
  1. @dctanner
Commits on Jun 22, 2011
  1. @dctanner

    REMOVED:

    dctanner authored
    // Run the same game animation loop as the clients so that updates sent to clients (above) are decoupled from the actual speed of movement/animation in the game. This means that because the clients are animating locally with the same speed loop as below, they can animate the movement of players between the updates from the server (above).
  2. @dctanner
  3. @dctanner

    first commit

    dctanner authored
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