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* Copyright (c) 2011 Nokia Corporation
* This file is part of the Push Snowboarding Project, More info at:
* Author: Clovis Scotti <>
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <>.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <Phonon>
//#include <Phonon/Phonon>
#include <QString>
#include <typeinfo> //needed by the subscribe mechanism
#include <QApplication>
#include "pushburtongenericdevice.h"
#include "npushairtimetick.h" //data structure that will "bring" the air time data
#include "pushn8airtimedetector.h" //device who we'll subscribe to
class VirtualBrosDevice : public PushBurtonGenericDevice
explicit VirtualBrosDevice(QObject *parent = 0); //Was created automatically
//We'll need the good'ol destructor to keep things clean
//The following two functions are Pure Virtual functions on PushBurtonGenericDevice
//you have to implement them - there's no implementation on the baseclass
//(Watch the =0 at the end of their declarations there!!)
QString getName();
bool is_online();
//Our device subscribes to other devices so we need to reimplement these 2 functions
//accordingly. One can argue that subscribesToAny wouldn't be necessary but it SURE
//prevents doing a huge amount of unnecessary checks.
bool subscribesToAny();//returns true..
//This function will return true when the given device is a AirTimeDetector
bool subscribesTo(PushBurtonGenericDevice* deviceType);
bool getEnabled();
public slots:
//last but not least, we need to reimplement the slot that will receive all the incoming data,
//"judge" it and stream sounds accordingly
void incoming_reading(NPushLogTick *);
void setEnabled(bool en);
//pointer that will hold the sound ready to be "played"
Phonon::MediaObject *applause;
bool enabled;
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