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MGAME.PAS
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MGAME.PAS
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Unit MGame;
Interface
USES
settings, graph, crt, graphics;
type
teams = (left, right);
amplua=(fw, mr, ml, mo, dl, dr, gk);
coord = array[1..c1] of integer;
bal = object
c: coord;
vec: coord;
cn: coord;
constructor init(x,y: integer);
procedure draw(pb: pointer);
procedure mc;
end;
plr = object
vec: coord;
c: coord;
cn: coord;
team: teams;
amp: amplua;
constructor init(t0: teams; a0:amplua; m,n : cmas);
procedure draw(p1,p2:pointer);
procedure mc;
end;
procedure chteam(var t: teams);
function eqcoord(c1,c2: coord): boolean;
procedure formMas(x1,x2: integer; var m: cmas);
procedure flvC(x,y: integer; var c: coord);
procedure choosecoord(a: amplua; m,n: cmas; var c: coord);
function length(c1,c2: coord): real;
Function square(a: coord; b: coord; c: coord): real;
function dis(c1,c2,c0: coord): real;
procedure dcoord(var c1: coord; c2: coord; o,i: integer);
function inrec(const d: integer; c1,c2,c0: coord): boolean;
procedure GAME(var glt: teams ;var glh: amplua; pb,pcl,pcr:pointer; kb:keyboard);
implementation
procedure chteam;
begin
if t=right then t:=left
else t:=right;
end;
function eqcoord;
begin
eqcoord:=false;
if (c1[1]=c2[1]) and (c1[2]=c2[2]) then eqcoord:=true;
end;
procedure formMas;
var
x4,i: integer;
begin
x4:=trunc( (x2-x1) div (c3-1));
for i:=1 to c3 do m[i]:= x1+(i-1)*x4;
end;
procedure flvC;
begin
c[1]:=x;
c[2]:=y;
end;
procedure choosecoord;
const k=40;
begin
case a of
fw: flvc(m[4]-k,n[4],c);
mr: flvc(trunc((m[3]+m[4]) div 2),trunc((n[6]+n[7]) div 2),c);
ml: flvc(trunc((m[3]+m[4]) div 2),trunc((n[1]+n[2]) div 2),c);
mo: flvc(m[2]+2*k,n[4],c);
dl: flvc(m[2],n[2],c);
dr: flvc(m[2],n[6],c);
gk: flvc(m[1]+k,n[4],c);
end;
end;
constructor bal.init;
begin
c[1]:=x;
c[2]:=y;
cn:=c;
flvc(0,0,vec);
end;
procedure bal.mc;
begin
if eqcoord(c,cn) then flvc(c[1]+r2*vec[1],c[2]+r1*vec[2],cn);
if cn[1]<r2 then begin cn[1]:=r2; flvc(-vec[1],vec[2],vec); end;
if cn[1]> (cx1-r2) then begin cn[1]:=cx1-r2; flvc(-vec[1],vec[2],vec); end;
if cn[2]<r2 then begin cn[2]:=r2; flvc(vec[1],-vec[2],vec); end;
if cn[2]> (cx2-r2) then begin cn[2]:=cx2-r2; flvc(vec[1],-vec[2],vec); end;
end;
procedure bal.draw;
begin
putimage(c[1]-r1+1,c[2]-r1+1,pb^,xorput);
end;
constructor plr.init;
var q: integer;
begin
team:=t0;
amp:=a0;
flvc(-1,-1,vec);
choosecoord(amp,m,n,c);
if team = right then begin c[1]:=m[7]-c[1]; c[2]:=n[7]-c[2]; end;
cn:=c;
end;
procedure plr.mc;
begin
if eqcoord(c,cn) then flvc(c[1]+r2*vec[1],c[2]+r2*vec[2],cn);
if cn[1]<r2 then begin cn[1]:=r2; flvc(-vec[1],vec[2],vec); end;
if cn[1]> (cx1-r2) then begin cn[1]:=cx1-r2; flvc(-vec[1],vec[2],vec); end;
if cn[2]<r2 then begin cn[2]:=r2; flvc(vec[1],-vec[2],vec); end;
if cn[2]> (cx2-r2) then begin cn[2]:=cx2-r2; flvc(vec[1],-vec[2],vec); end;
end;
procedure plr.draw;
begin
if team =left then putimage(c[1]-r2,c[2]-r2,p1^,xorput)
else putimage(c[1]-r2,c[2]-r2,p2^,xorput);
end;
function length;
var s1,s2,s3,l: real;
begin
s1:=c1[1]-c2[1];
s1:=sqr(s1);
s2:=c1[2]-c2[2];
s2:=sqr(s2);
s3:=s1+s2;
l:=sqrt(s3) ;
if l<0.1 then l:=1000;
length:=l;
end;
Function square;
var
ab,ac: coord;
i: integer;
begin
for i:=1 to 2 do
begin
ab[i]:=(b[i]-a[i]) div 10;
ac[i]:=(c[i]-a[i]) div 10;
end;
square:= abs(ab[1]*ac[2] - ab[2]*ac[1])/2;
end;
function dis;
var d,s,l: real;
begin
s:=square(c1,c2,c0);
l:=length(c1,c2);
if s=0 then begin dis:=0; exit; end;
if l=0 then begin dis:=length(c1,c0); exit; end;
d:=200*s/l;
dis:=d;
end;
procedure dcoord;
var c0: coord;
k: integer;
begin
for k:=1 to 2 do
begin
c0[k]:=(o*c1[k]-i*c2[k]) div (o-i);
c1[k]:=c1[k]+((c2[k]-c0[k]) div o)
end;
end;
function inrec;
function znack(a,b: integer): integer;
begin
znack:=-1;
if a=b then exit
else
znack:= (a-b) div abs(a-b)
end;
var i1,i2:longint;
i:boolean;
begin
if c1[1]>c2[1] then
begin
inc(c1[1],d);
dec(c2[1],d);
end
else
begin
inc(c2[1],d);
dec(c1[1],d);
end;
if c1[2]>c2[2] then
begin
inc(c1[2],d);
dec(c2[2],d);
end
else
begin
inc(c2[2],d);
dec(c1[2],d);
end;
i:=false;
i1:=znack(c1[1],c0[1])*znack(c2[1],c0[1]);
i2:=znack(c1[2],c0[2])*znack(c2[2],c0[2]);
inrec:=(i1<0) and (i2<0);
end;
{------------- --------------------- --------------------}
procedure GAME;
const cp=7;
tact = 4;
dt = 10;
type players= array[teams,amplua] of plr;
var
pl: players;
k,t: teams;
i,h,ha: amplua;
q: integer;
ball: bal;
m,n: cmas;
d: controls;
goal,fl: boolean;
s: string;
function ballconnect(const c1,c2: coord; var h: amplua; var t: teams): boolean;
const d1 =15; d2=25;
var i: amplua;
begin
ballconnect:=true;
chteam(t);
for i:=fw to gk do
if inrec(d1,c1,c2,pl[t,i].c) and (dis(c1,c2,pl[t,i].c)<d2) then
begin
h:=i;
ballconnect:=false;
ball.cn:=pl[t,h].c;
exit;
end;
chteam(t);
end;
procedure pas(var h: amplua; var ha: amplua);
const lg=400; d=90;
var
am,i: amplua;
t0: teams;
m: integer;
s0: real;
p: boolean;
c0: coord;
begin
s0:=1900;
flvc(pl[t,h].c[1]+lg*pl[t,h].vec[1],pl[t,h].c[2]+lg*pl[t,h].vec[2],c0);
for i:= fw to gk do
if inrec(d,pl[t,h].c,c0,pl[t,i].c) then
if (s0>length(pl[t,h].c,pl[t,i].c)) then
begin
am:=i;
s0:=length(pl[t,h].c,pl[t,i].c);
end;
if am=h then exit;
flvc(0,0,pl[t,am].vec);
if ballconnect(pl[t,h].c,pl[t,am].c,h,t) then
begin
h:=am;
ball.cn:=pl[t,h].c;
end;
end;
procedure rpas(var h: amplua);
var
am,i: amplua;
t0: teams;
m: integer;
s0: real;
p: boolean;
begin
s0:=900;
for i:= fw to gk do
begin
if s0>length(pl[t,h].c,pl[t,i].c) then
begin
am:=i;
s0:=length(pl[t,h].c,pl[t,i].c);
end;
end;
pl[t,h].mc;
if ballconnect(pl[t,h].c,pl[t,i].cn,h,t) then
begin
h:=am;
ball.cn:=pl[t,h].cn;
end;
end;
procedure perimetr(var pl: plr;const a1,b1,a2,b2: integer; k: teams);
const speed=4;
var x1,x2,y1,y2: integer;
c0: coord;
begin
if k=right then
begin
x1:=m[7]-a2;
x2:=m[7]-a1;
end
else
begin
x1:=a1;
x2:=a2;
end;
y1:=b1;
y2:=b2;
if (pl.cn[1]<x2) and (pl.cn[1]>x1) and (pl.cn[2]>y1) and (pl.cn[2]<y2) then
begin
if pl.cn[1]< x1+r2 then flvc(-pl.vec[1],pl.vec[2],pl.vec);
if pl.cn[1]> x2-r2 then flvc(-pl.vec[1],pl.vec[2],pl.vec);
if pl.cn[2]< y1+r2 then flvc(pl.vec[1],-pl.vec[2],pl.vec);
if pl.cn[2]> y2-r2 then flvc(pl.vec[1],-pl.vec[2],pl.vec);
end
else
begin
flvc((x1+x2) div 2,(y1+y2) div 2,c0);
dcoord(pl.cn,c0,speed,1);
flvc(1,1,pl.vec);
end;
end;
procedure atk(var p: plr);
begin
case p.amp of
fw: perimetr(p,m[4],n[3],m[7],n[5],p.team);
mr: perimetr(p,m[4],n[5],m[6],n[7],p.team);
ml: perimetr(p,m[4],n[1],m[6],n[3],p.team);
mo: perimetr(p,m[1],n[1],m[7],n[7],p.team);
dl: perimetr(p,m[2],n[1],m[4],n[3],p.team);
dr: perimetr(p,m[2],n[5],m[4],n[7],p.team);
gk: perimetr(p,m[1],n[2],m[2],n[6],p.team);
end;
end;
procedure dtk(var p: plr);
const k=40;
begin
case p.amp of
fw: perimetr(p,m[2],n[2],m[4],n[5],p.team);
mr: perimetr(p,m[2],n[5],m[4],n[7],p.team);
ml: perimetr(p,m[2],n[1],m[4],n[3],p.team);
mo: perimetr(p,m[2],n[2],m[3],n[6],p.team);
dl: perimetr(p,m[1],n[1],m[2],n[3],p.team);
dr: perimetr(p,m[1],n[5],m[2],n[7],p.team);
gk: perimetr(p,m[1],n[4]-k,m[1]+k,n[4]+k,p.team);
end;
end;
procedure show(const tact,dt:integer; var h,ha: amplua);
var q: integer;
k: teams;
i: amplua;
begin
for k:=left to right do
for i:=fw to gk do
begin
pl[k,i].mc;
end;
if eqcoord(ball.c,ball.cn) then
begin
if t = left then
begin
if ballconnect(ball.c,ball.cn,ha,t) then ball.cn:=pl[t,h].cn;
end
else
begin
if ballconnect(ball.c,ball.cn,h,t) then ball.cn:=pl[t,ha].cn;
end;
end
else ball.mc;
for q:=1 to tact do
begin
for k:=left to right do
for i:=fw to gk do
begin
dcoord(pl[k,i].c,pl[k,i].cn,tact,q-1);
pl[k,i].draw(pcl,pcr);
end;
dcoord(ball.c,ball.cn,tact,q-1);
ball.draw(pb);
delay(dt);
for k:=left to right do
for i:=fw to gk do pl[k,i].draw(pcl,pcr);
ball.draw(pb);
end;
end;
procedure findpl;
var
s0: real;
i,ia: amplua;
ti: teams;
q:integer;
begin
s0:=1900;
for ti:=left to right do
for i:=fw to gk do
if s0>length(pl[ti,i].c,ball.cn) then
begin
t:=ti;
ia:=i;
s0:=length(pl[t,i].c,ball.cn);
END;
if s0 < 10 then
begin
if t=left then h:=ia else ha:=ia;
pl[t,ia].cn:=pl[t,ia].c;
show(tact,dt,h,ha);
end
else
begin
if t=left then h:=ia else ha:=ia;
pl[t,ia].cn:=ball.cn;
show(tact,dt,h,ha);
end;
end;
procedure kick(var h: amplua; var ha: amplua);
function kickch(x: real; max,dy2: integer): integer;
var k,kr,y,L: integer;
begin
randomize;
k:=random(18); k:=k+5;
kr:=10;
write('| k= ',k,' ');
if k mod 7 = 0 then l:= 70
else l:=-trunc(dy2*k*x/(max*kr));
k:=k mod 2;
if k=0 then k:=-1;
kickch:=n[4]+k*(dy2+l);
end;
const max =250; dy2=60;
var
p,ch,k,y: integer;
cf: coord;
s0: real;
t0: teams;
a: amplua;
begin
if t= left then p:=7 else p:=1;
flvc(m[p],n[4],cf);
s0:=length(ball.c,cf);
y:=kickch(s0,max,dy2);
flvc(m[p],y,ball.cn);
if ballconnect(ball.c,ball.cn,ha,t) then
begin
goal:=((y<n[4]+dy2) and (y>n[4]-dy2));
if goal then begin glt:=t; glh:=h; end
else begin show(tact,dt,h,ha); findpl; end;
end
else ball.cn:=pl[t,ha].c;
end;
procedure lgpas(var h: amplua);
const d=200;
begin
flvc(pl[t,h].c[1]+d*pl[t,h].vec[1],pl[t,h].c[2]+d*pl[t,h].vec[2],ball.cn);
show(tact,dt,h,ha);
findpl;
end;
function eqcoord(c1,c2: coord): boolean;
begin
eqcoord:=false;
if (c1[1]=c2[1]) and (c1[2]=c2[2]) then eqcoord:=true;
end;
procedure kiborg(var h: amplua; var ha: amplua);
const
a1=250;
a2=350;
var c: coord;
l: real;
begin
randomize;
flvc(-1,random(3)-1,pl[t,h].vec);
flvc(m[1],n[4],c);
l:=length(pl[t,h].c,c);
if l<a1 then kick(h,ha)
else if l<a2 then flvc(-1,-pl[t,h].vec[2],pl[t,h].vec)
else
begin
pas(h,ha);
if eqcoord(ball.cn,ball.cn) then flvc(-1,-pl[t,h].vec[2],pl[t,h].vec);
end;
end;
procedure search(var h: amplua; t: teams);
var i: amplua;
s0: real ;
begin
chteam(t);
s0:=1900;
for i:=fw to gk do
if s0>length(pl[t,i].c,ball.c) then
begin
h:=i;
s0:=length(pl[t,i].c,ball.c);
end;
end;
procedure nab(ha: amplua);
begin
if pl[right,ha].c[1]< ball.c[1] then flvc(1,pl[right,ha].vec[2],pl[right,ha].vec)
else flvc(-1,pl[right,ha].vec[2],pl[right,ha].vec);
if pl[right,ha].c[2]< ball.c[2] then flvc(pl[right,ha].vec[1],1,pl[right,ha].vec)
else flvc(pl[right,ha].vec[2],-1,pl[right,ha].vec);
end;
procedure editc(var c: coord; j,k,j0: integer);
begin
c[j]:=c[j]+k;
if abs(c[j])>1 then
begin
c[j0]:=0;
c[j]:=c[j]-k;
end;
end;
{..............................................................}
BEGIN
formmas(0,cx1,m);
formmas(0,cx2,n);
for k:=left to right do
for i:=fw to gk do pl[k,i].init(k,i,m,n);
ball.init(m[4],n[4]);
drawField(kx1,ky1,m,n);
findpl;
goal:=false;
while true do
begin
if transf(KB,d) then halt;
if t=left then
case d of
ka: lgpas(h);
ks: pas(h,ha);
kw: rpas(h);
kd: kick(h,ha);
up: editc(pl[left,h].vec,2,-1,1);
dw: editc(pl[left,h].vec,2,1,1);
rt: editc(pl[left,h].vec,1,1,2);
lf: editc(pl[left,h].vec,1,-1,2);
end
else case d of
up: editc(pl[left,h].vec,2,-1,1);
dw: editc(pl[left,h].vec,2,1,1);
rt: editc(pl[left,h].vec,1,1,2);
lf: editc(pl[left,h].vec,1,-1,2);
end;
if t=right then search(h,t) else search(ha,t);
if t=left then
for i:=fw to gk do
begin
if i=h then h:=i else atk(pl[left,i]);
if i=ha then nab(ha) else dtk(pl[right,i]);
end
else
for i:= fw to gk do
begin
if i=h then h:=i else dtk(pl[left,i]);
if i=ha then kiborg(ha,h) else atk(pl[right,i]);
end;
show(tact,dt,h,ha);
if goal then begin readln; break; end;
end;
END;
begin end.