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Gamma tweak.

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1 parent f03da3f commit ea147abc2343137cc424fbc4d78823dc79ab72e2 @pwnall committed May 18, 2011
Showing with 4 additions and 4 deletions.
  1. +4 −4 autoexec.cfg
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@@ -51,10 +51,10 @@ set r_dynamiclight "1" // Enable dynamic lights. (For example rockets flying by
set r_vertexlight "0" // Vertex lighting instead of lightmap.
set r_enablepostprocess "1" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance.
set r_picmip "0" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
-set r_overbrightbits "4" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4]
-set r_mapoverbrightbits "2" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
-// set r_mapoverbright "3" // From http://www.youtube.com/comment_servlet?all_comments=1&v=3bXQo4smkVw
-set r_gamma "1" // Overall brightness.
+set r_overbrightbits "1" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4]
+set r_mapoverbrightbits "1" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
+set r_mapoverbright "1" // From http://www.youtube.com/comment_servlet?all_comments=1&v=3bXQo4smkVw
+set r_gamma "1.25" // Overall brightness.
set r_fullbright "0" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
set r_fastsky "0" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!)
set r_lodbias "-2" // Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest)

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