WebGL Deferred Irradiance Volumes
An implementation of global illumination using deferred application of irradiance probes.
Blog entry outlining the basic principle: http://codeflow.org/entries/2012/aug/25/webgl-deferred-irradiance-volumes/
WebGL Deferred Irradiance Volumes is licensed under any of the following licenses at your choosing:
- MIT: see mit-license
- GPL: see gplv*-license
- BSD: see bsd-license