|public||Made Asteroids more object oriented and general cleanup|
|COPYING||properly add asteroids game|
|README||Fixed navigate example for IE by placing the listbox in a HorizontalP…|
|Space.py||Made Asteroids more object oriented and general cleanup|
|__main__.py||Updated all __main__.py from examples|
|game_controller.py||Made Asteroids more object oriented and general cleanup|
|game_model.py||Made Asteroids more object oriented and general cleanup|
"Pyjamas Space Game" is Copyright 2009 Joe Rumsey (firstname.lastname@example.org) Licensed under the Apache 2.0 License, see COPYING for details Version 0.1 Main link: http://rumsey.org/space/Space.html This is just a quickie project I wrote in about a day to test out Pyjamas. The test was a success, it's 300 lines of code for all the basic Asteroids gameplay. Who needs Flash any more, right? To build it, you need these things installed: o Pyjamas o SCons o ImageMagick If those requirements are met, then you need to first edit the SConstruct file to point to the locations of Pyjamas and ImageMagick's convert program. Once you've done that, just run scons in this directory and if all goes well, the output directory will contain the final HTML+js+images+etc. You can load it locally by opening output/Space.html I am building and testing on Mac OS 10.6. == Issues == IE doesn't have (native) support for canvas, so it's slow on IE. pyjd-hulahop doesn't support canvas images correctly, so it doesn't work.