Generates go code to embed resource files into your library or executable
Switch branches/tags
Nothing to show
Clone or download
Latest commit 4274f34 Apr 12, 2016
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
examples fix(examples): asset Feb 25, 2016
LICENSE gofmt code Dec 26, 2015
README.md refac(cmd): use std mime type with some additions to get contentType Feb 25, 2016
main.go bump version to 1.1.1 Apr 12, 2016

README.md

Go Embed

Generates go code to embed resource files into your library or executable. This is more suitable for web servers as it gzip compresses all the files automatically and computes the hash so that it can be used for caching the assets in the frontends.

go-embed v1.0.0
Generates go code to embed resource files into your library or executable

  Usage:
    -input  string  The path to the folder containing the assets
    -output string  The output filename

  example:
    go-embed -input public/ -output assets/main.go

You can use this to embed your css, js and images into a single executable.

This is similar to go-bindata.

This is similar to pony-embed.

This is similar to rust-embed.

Installation

go get github.com/pyros2097/go-embed

Documentation

You can directly access your files as constants from the assets package or you can use this func to serve all files stored in your assets folder which is useful for webservers and has gzip compression and hash creation for caching. Just see the example as to how same caching and compression works in production and development.

assets.IndexHTML // direct access
assets.Asset(base, path) (data, hash, contentType, error)

Examples

A simple http server which serves its resources directly.

Navigate to the example folder and run these commands,

To see it in action in development, go run main.go

To see it in action in production,

cd examples
go-embed -input public/ -output assets/main.go
go run main.go
git stash
git stash drop
package main

import (
  "net/http"

  "github.com/pyros2097/go-embed/examples/assets"
)

func main() {
  http.HandleFunc("/", func(res http.ResponseWriter, req *http.Request) {
    println("GET " + req.URL.Path)
    data, hash, contentType, err := assets.Asset("public/", req.URL.Path)
    if err != nil {
      data, hash, contentType, err = assets.Asset("public", "/index.html")
      if err != nil {
        data = []byte(err.Error())
      }
    }
    res.Header().Set("Content-Encoding", "gzip")
    res.Header().Set("Content-Type", contentType)
    res.Header().Add("Cache-Control", "public, max-age=31536000")
    res.Header().Add("ETag", hash)
    if req.Header.Get("If-None-Match") == hash {
      res.WriteHeader(http.StatusNotModified)
    } else {
      res.WriteHeader(http.StatusOK)
      _, err := res.Write(data)
      if err != nil {
        panic(err)
      }
    }
  })
  println("Server running on 127.0.0.1:3000")
  http.ListenAndServe(":3000", nil)
}

For development mode you can use this as a template file for running your server and loading the assets directly from the filesystem and in release this file would be rewritten by the go-embed tool to contain the actual file data and after you run your build command you might need to checkout this file again. This file can be safely committed to your git repository.

package assets

import (
  "bytes"
  "compress/gzip"
  "crypto/md5"
  "encoding/hex"
  "io/ioutil"
  "mime"
  "path/filepath"
)

func init() {
  mime.AddExtensionType(".ico", "image/x-icon")
  mime.AddExtensionType(".eot", "font/eot")
  mime.AddExtensionType(".tff", "font/tff")
  mime.AddExtensionType(".woff", "application/font-woff")
  mime.AddExtensionType(".woff2", "application/font-woff")
}

// Asset Gets the file from system if debug otherwise gets it from the stored
// data returns the data, the md5 hash of its content and its content type and
// and error if it is not found
// In production the base parameter is ignored
// use it for developement as the relativepath/to/your/public/folder
// ex: ui/myproject/src/public
func Asset(base, path string) ([]byte, string, string, error) {
  var b bytes.Buffer
  file := base + path
  data, err := ioutil.ReadFile(file)
  if err != nil {
    return nil, "", "", err
  }
  if data != nil {
    w := gzip.NewWriter(&b)
    w.Write(data)
    w.Close()
    data = b.Bytes()
  }
  sum := md5.Sum(data)
  return data, hex.EncodeToString(sum[1:]), mime.TypeByExtension(filepath.Ext(file)), nil
}

This is how I use it in my make file,

cd ui/$(Project) && npm install && npm run build
go-embed -input ui/$(Project)/src/public -output assets/main.go
go build -o $(Project) -tags '$(Project)' $(Project).go
git checkout assets/main.go

Go Gophers!

The power is yours!