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1 parent 98662c9 commit 1299512babdc8dfdcb0fb3b5d399e9b9fcec5247 @mathom mathom committed Nov 19, 2011
Showing with 8 additions and 7 deletions.
  1. +8 −7 README.md
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@@ -9,17 +9,18 @@ For now it will only read the first two brains listed...
## Simulation Rules
Every time a trank becomes "idle" it will run the `think()` function associated
-with that brain to queue up more commands. The tank then executes these,
-which can take a variable amount of time.
+with that brain to queue up more commands.
+The tank then executes these,which can take a variable amount of time.
Tanks can also fire shots in the direction they are facing.
-They must turn to aim. The shots move at twice the speed of a tank.
+They must turn to aim.
+Turning one facing takes half a second, turning twice takes one second.
+The shots move at twice the speed of a tank.
### Tile Rules
- * Crossing dirt will take twice as long as regular tiles.
+ * Crossing __dirt__ will take twice as long as regular tiles.
* The tank will abort a move if it runs into a blocking tile or other tank.
- * Turning one facing takes half a second, turning twice takes one second.
- * Shots can destroy blocking tiles such as trees or rocks.
- * Driving into water will destroy the tank.
+ * Shots can destroy blocking tiles such as __trees__ or __rocks__.
+ * Driving into __water__ will destroy the tank.
## TODO
1. Add explosions and other animations.

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