diff --git a/docs/handbook/image-file-formats.rst b/docs/handbook/image-file-formats.rst index 2a42bdacba7..e25f5ac6ae0 100644 --- a/docs/handbook/image-file-formats.rst +++ b/docs/handbook/image-file-formats.rst @@ -64,7 +64,8 @@ DDS DDS is a popular container texture format used in video games and natively supported by DirectX. Uncompressed RGB and RGBA can be read, and (since 8.3.0) written. DXT1, -DXT3 (since 3.4.0) and DXT5 pixel formats can be read, only in ``RGBA`` mode. +DXT3 (since 3.4.0) and DXT5 pixel formats can be read, only in ``RGBA`` mode. Since +10.1.0, 8-bit color indexed images can be read. DIB ^^^ diff --git a/docs/releasenotes/10.1.0.rst b/docs/releasenotes/10.1.0.rst index da5153cceef..087062dfd38 100644 --- a/docs/releasenotes/10.1.0.rst +++ b/docs/releasenotes/10.1.0.rst @@ -48,7 +48,7 @@ TODO Other Changes ============= -TODO -^^^^ +Added support for DDS 8-bit color indexed images +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -TODO +Support has been added to read PALETTEINDEXED8 DDS files as P mode images.