diff --git a/arcade/sprite/sprite.py b/arcade/sprite/sprite.py index b958287a2..06ae32cc9 100644 --- a/arcade/sprite/sprite.py +++ b/arcade/sprite/sprite.py @@ -4,7 +4,6 @@ from arcade import Texture, load_texture from arcade.hitbox import HitBox, RotatableHitBox -from arcade.math import get_angle_degrees from arcade.texture import get_default_texture from arcade.types import PathOrTexture, Point @@ -312,17 +311,6 @@ def stop(self) -> None: self.velocity = 0, 0 self.change_angle = 0 - def face_point(self, point: Point) -> None: - """ - Face the sprite towards a point. Assumes sprite image is facing upwards. - - :param Point point: Point to face towards. - """ - angle = get_angle_degrees(self.center_x, self.center_y, point[0], point[1]) - - # Reverse angle because sprite angles are backwards - self.angle = -angle - # ---- Draw Methods ---- def draw(self, *, filter=None, pixelated=None, blend_function=None) -> None: