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Revert "- Updated some of the map configs"

This reverts commit ada9aa9.
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q3shafe committed Mar 6, 2019
1 parent b97c36e commit 2e6ce1e6a3e5ea1bf1b413b0220be6c6b0190e8e
@@ -15,10 +15,8 @@ station144
ctf_trepxus
ctf_junction
acid
station145
ctf_junction_2
ctf_pyramide2
ctf_aversion_2
ctf_battlefield_2
ctf_trepxus_2
dystopia_2
oa_rpg3dm2_s

station145
@@ -80,30 +80,25 @@ seta g_allowGrapple "0"
seta g_weaponrespawn "1"
seta g_turrets "1"
seta g_maxTurrets "5"


////////////////////////////////////////
// The New Way to setup a map rotation
seta g_randommap "0"
seta g_easymap "0"
seta g_mapfile "maps_ctf.cfg" // This file is similar to allmaps.cfg but is included in the pk3 files


///////////////////////////////////////
// OLD SCHOOL Map Rotation (For Example Purposes)
//set p1 "set g_gametype 4;set g_instagib 0;map ctf_trepxus;set nextmap vstr p2"
//set p2 "set g_gametype 4;set g_instagib 0;map ctf_opposingforts;set nextmap vstr p3"
//set p3 "set g_gametype 4;set g_instagib 0;map dread;set nextmap vstr p4"
//set p4 "set g_gametype 4;set g_instagib 0;map ctf_junction;set nextmap vstr p5"
//set p5 "set g_gametype 4;set g_instagib 0;map dystopia; set nextmap vstr p6"
//set p6 "set g_gametype 4;set g_instagib 0;map ctf_conflictzone; set nextmap vstr p7"
//set p7 "set g_gametype 4;set g_instagib 0;map ctf_aversion; set nextmap vstr p8"
//set p8 "set g_gametype 4;set g_instagib 0;map ctf_battlefield; set nextmap vstr p9"
//set p9 "set g_gametype 4;set g_instagib 0;map ctf_pyramide; set nextmap vstr p10"
//set p10 "set g_gametype 4;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p11"
//set p11 "set g_gametype 4;set g_instagib 0;map acid; set nextmap vstr p1"
//vstr p1
///////////////////////////////////////
// Map Rotation
set p1 "set g_gametype 4;set g_instagib 0;map ctf_trepxus;set nextmap vstr p2"
set p2 "set g_gametype 4;set g_instagib 0;map ctf_opposingforts;set nextmap vstr p3"
set p3 "set g_gametype 4;set g_instagib 0;map dread;set nextmap vstr p4"
set p4 "set g_gametype 4;set g_instagib 0;map ctf_junction;set nextmap vstr p5"
set p5 "set g_gametype 4;set g_instagib 0;map dystopia; set nextmap vstr p6"
set p6 "set g_gametype 4;set g_instagib 0;map ctf_conflictzone; set nextmap vstr p7"
set p7 "set g_gametype 4;set g_instagib 0;map ctf_aversion; set nextmap vstr p8"
set p8 "set g_gametype 4;set g_instagib 0;map ctf_battlefield; set nextmap vstr p9"
set p9 "set g_gametype 4;set g_instagib 0;map ctf_pyramide; set nextmap vstr p10"
set p10 "set g_gametype 4;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p11"
set p11 "set g_gametype 4;set g_instagib 0;map acid; set nextmap vstr p1"
vstr p1



////////////////////////////
@@ -81,33 +81,30 @@ seta g_turrets "1"
seta g_maxTurrets "5"

///////////////////////////////////////
// Map Rotation (Old way for example purposes
//set p1 "set g_gametype 3;set g_instagib 0;map ctf_trepxus;set nextmap vstr p2"
//set p2 "set g_gametype 3;set g_instagib 0;map area52;set nextmap vstr p3"
//set p3 "set g_gametype 3;set g_instagib 0;map ctf_opposingforts;set nextmap vstr p4"
//set p4 "set g_gametype 3;set g_instagib 0;map dread;set nextmap vstr p5"
//set p5 "set g_gametype 3;set g_instagib 0;map oa_rpg3dm2;set nextmap vstr p6"
//set p6 "set g_gametype 3;set g_instagib 0;map ctf_junction;set nextmap vstr p7"
//set p7 "set g_gametype 3;set g_instagib 0;map outpost; set nextmap vstr p8"
//set p8 "set g_gametype 3;set g_instagib 0;map dystopia; set nextmap vstr p9"
//set p9 "set g_gametype 3;set g_instagib 0;map hangar19; set nextmap vstr p10"
//set p10 "set g_gametype 3;set g_instagib 0;map ctf_conflictzone; set nextmap vstr p11"
//set p11 "set g_gametype 3;set g_instagib 0;map citadel; set nextmap vstr p12"
//set p12 "set g_gametype 3;set g_instagib 0;map ctf_aversion; set nextmap vstr p13"
//set p13 "set g_gametype 3;set g_instagib 0;map ctf_battlefield; set nextmap vstr p14"
//set p14 "set g_gametype 3;set g_instagib 0;map ctf_pyramide; set nextmap vstr p15"
//set p15 "set g_gametype 3;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p16"
//set p16 "set g_gametype 3;set g_instagib 0;map trep_war_ring; set nextmap vstr p17"
//set p17 "set g_gametype 3;set g_instagib 0;map station144; set nextmap vstr p18"
//set p18 "set g_gametype 3;set g_instagib 0;map acid; set nextmap vstr p1"
// Map Rotation
set p1 "set g_gametype 3;set g_instagib 0;map ctf_trepxus;set nextmap vstr p2"
set p2 "set g_gametype 3;set g_instagib 0;map area52;set nextmap vstr p3"
set p3 "set g_gametype 3;set g_instagib 0;map ctf_opposingforts;set nextmap vstr p4"
set p4 "set g_gametype 3;set g_instagib 0;map dread;set nextmap vstr p5"
set p5 "set g_gametype 3;set g_instagib 0;map oa_rpg3dm2;set nextmap vstr p6"
set p6 "set g_gametype 3;set g_instagib 0;map ctf_junction;set nextmap vstr p7"
set p7 "set g_gametype 3;set g_instagib 0;map outpost; set nextmap vstr p8"
set p8 "set g_gametype 3;set g_instagib 0;map dystopia; set nextmap vstr p9"
set p9 "set g_gametype 3;set g_instagib 0;map hangar19; set nextmap vstr p10"
set p10 "set g_gametype 3;set g_instagib 0;map ctf_conflictzone; set nextmap vstr p11"
set p11 "set g_gametype 3;set g_instagib 0;map citadel; set nextmap vstr p12"
set p12 "set g_gametype 3;set g_instagib 0;map ctf_aversion; set nextmap vstr p13"
set p13 "set g_gametype 3;set g_instagib 0;map ctf_battlefield; set nextmap vstr p14"
set p14 "set g_gametype 3;set g_instagib 0;map ctf_pyramide; set nextmap vstr p15"
set p15 "set g_gametype 3;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p16"
set p16 "set g_gametype 3;set g_instagib 0;map trep_war_ring; set nextmap vstr p17"
set p17 "set g_gametype 3;set g_instagib 0;map station144; set nextmap vstr p18"
set p18 "set g_gametype 3;set g_instagib 0;map acid; set nextmap vstr p1"
//vstr p2 // this is the old way of doing map rotations

//////////////////////////////////////
// New way of doing map rotations
seta g_mapfile "/singleplayer/maps_trepidation.cfg"
seta g_easymap "1"
seta g_randommap "0"
//vstr p17
sets g_easymap "1"
vstr p17



@@ -15,9 +15,3 @@ outpost
station144
trep_war_ring
acid
oa_rpg3dm2_s
station145
ctf_junction_2
ctf_pyramide2
ctf_battlefield_2
ctf_trepxus_2
@@ -5,11 +5,6 @@ ctf_junction
ctf_opposingforts
ctf_pyramide
station144
station145
ctf_junction_2
ctf_pyramide2
ctf_battlefield_2
ctf_trepxus_2
dread
acid

@@ -15,9 +15,4 @@ station144
ctf_trepxus
ctf_junction
acid
station145
ctf_junction_2
ctf_pyramide2
ctf_battlefield_2
ctf_trepxus_2
oa_rpg3dm2_s

@@ -97,7 +97,7 @@ set p8 "set g_gametype 4;set g_instagib 0;map ctf_battlefield; set nextmap vstr
set p9 "set g_gametype 4;set g_instagib 0;map ctf_pyramide; set nextmap vstr p10"
set p10 "set g_gametype 4;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p1"
//vstr p1
vstr p1
// Offline we do random
seta g_mapfile "maps_ctf.cfg"
@@ -101,7 +101,7 @@ set p14 "set g_gametype 3;set g_instagib 0;map ctf_pyramide; set nextmap vstr p1
set p15 "set g_gametype 3;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p16"
set p16 "set g_gametype 3;set g_instagib 0;map trep_war_ring; set nextmap vstr p1"
//vstr p2
vstr p2
// Offline we do random
seta g_mapfile "/singleplayer/maps_trepidation.cfg"
seta g_randommap "1"

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