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- New Maps: ctf_aversion_2, ctf_battlefield_2, dystopia_2, oarpg3dm2_…

…s and station145
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q3shafe committed Oct 13, 2018
1 parent 93d911f commit c571abfa94f487d78d6b230f7c253da174563a70
Showing with 6,912 additions and 7,113 deletions.
  1. +2 −0 Docs/CHANGELOG.TXT
  2. BIN game-media/pak0-gpl2data/levelshots/ctf_aversion_2.jpg
  3. BIN game-media/pak0-gpl2data/levelshots/ctf_battlefield_2.jpg
  4. BIN game-media/pak0-gpl2data/levelshots/dystopia_2.jpg
  5. BIN game-media/pak0-gpl2data/levelshots/oa_rpg3dm2_s.jpg
  6. BIN game-media/pak0-gpl2data/levelshots/station145.jpg
  7. BIN game-media/pak0-gpl2data/maps/ctf_aversion_2.aas
  8. BIN game-media/pak0-gpl2data/maps/ctf_aversion_2.bsp
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  11. BIN game-media/pak0-gpl2data/maps/dystopia_2.aas
  12. BIN game-media/pak0-gpl2data/maps/dystopia_2.bsp
  13. BIN game-media/pak0-gpl2data/maps/oa_rpg3dm2_s.aas
  14. BIN game-media/pak0-gpl2data/maps/oa_rpg3dm2_s.bsp
  15. BIN game-media/pak0-gpl2data/maps/station145.aas
  16. BIN game-media/pak0-gpl2data/maps/station145.bsp
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  24. +28 −0 game-media/pak0-gpl2data/scripts/default_project.proj
  25. +10 −0 game-media/pak0-gpl2data/scripts/dystopia_2.arena
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  93. BIN game-media/pak0-gpl2data/textures/el_junction/b_worklight_fixd.jpg
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  100. BIN game-media/pak0-gpl2data/textures/el_station144/d_s145.jpg
  101. BIN game-media/pak0-gpl2data/textures/el_station144/f_pipe02.jpg
  102. BIN game-media/pak0-gpl2data/textures/el_station144/item_marker.jpg
  103. BIN game-media/pak0-gpl2data/textures/el_station144/roundlight_curvepatch2.jpg
  104. BIN game-media/pak0-gpl2data/textures/el_station144/weap_marker.jpg
  105. BIN game-media/pak0-gpl2data/textures/evil_textures/wall02a.jpg
  106. BIN game-media/pak0-gpl2data/textures/glass/blue.jpg
  107. BIN game-media/pak0-gpl2data/textures/glass/cam_veiw.jpg
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  120. BIN game-media/pak0-gpl2data/textures/glass/squiglass_green.jpg
  121. BIN game-media/pak0-gpl2data/textures/glass/squiglass_greenshine.tga
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  247. BIN game-media/pak0-gpl2data/textures/squiciene/pvpwall1.JPG
  248. BIN game-media/pak0-gpl2data/textures/squiciene/r_sptl.tga
  249. BIN game-media/pak0-gpl2data/textures/squiciene/red2.jpg
  250. BIN game-media/pak0-gpl2data/textures/squiciene/red_light.jpg
  251. BIN game-media/pak0-gpl2data/textures/squiciene/redflagmap.jpg
  252. BIN game-media/pak0-gpl2data/textures/squiciene/reds.tga
  253. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_black.jpg
  254. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_blu.jpg
  255. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_blugrn.jpg
  256. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_brn.jpg
  257. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_gold.jpg
  258. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_gold2.jpg
  259. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_grn.jpg
  260. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_orange.jpg
  261. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_pink.jpg
  262. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_prpl.jpg
  263. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_red.jpg
  264. BIN game-media/pak0-gpl2data/textures/squiciene/shiny_silver.jpg
  265. BIN game-media/pak0-gpl2data/textures/squiciene/sq_crystalblue.tga
  266. BIN game-media/pak0-gpl2data/textures/squiciene/sq_crystalgreen.tga
  267. BIN game-media/pak0-gpl2data/textures/squiciene/sq_crystalpink.tga
  268. BIN game-media/pak0-gpl2data/textures/squiciene/sq_crystalpurp.tga
  269. BIN game-media/pak0-gpl2data/textures/squiciene/sq_crystalred.tga
  270. BIN game-media/pak0-gpl2data/textures/squiciene/sq_crystalwhite.tga
  271. BIN game-media/pak0-gpl2data/textures/squiciene/sq_crystalyellow.tga
  272. BIN game-media/pak0-gpl2data/textures/squiciene/squi_b_marb.jpg
  273. BIN game-media/pak0-gpl2data/textures/squiciene/squi_br1_marb.jpg
  274. BIN game-media/pak0-gpl2data/textures/squiciene/squi_br2_marb.jpg
  275. BIN game-media/pak0-gpl2data/textures/squiciene/squi_flag1.jpg
  276. BIN game-media/pak0-gpl2data/textures/squiciene/squi_flag2.jpg
  277. BIN game-media/pak0-gpl2data/textures/squiciene/squi_g2_marb.jpg
  278. BIN game-media/pak0-gpl2data/textures/squiciene/squi_g_marb.jpg
  279. BIN game-media/pak0-gpl2data/textures/squiciene/squi_w_marb.jpg
  280. BIN game-media/pak0-gpl2data/textures/squiciene/squi_wall_007.jpg
  281. BIN game-media/pak0-gpl2data/textures/squiciene/squilogo.jpg
  282. BIN game-media/pak0-gpl2data/textures/squiciene/steelcrete.jpg
  283. BIN game-media/pak0-gpl2data/textures/squiciene/stone.jpg
  284. BIN game-media/pak0-gpl2data/textures/squiciene/tio2.jpg
  285. BIN game-media/pak0-gpl2data/textures/squiciene/trep_logo_01b.jpg
  286. BIN game-media/pak0-gpl2data/textures/squiciene/trep_logo_02.jpg
  287. BIN game-media/pak0-gpl2data/textures/squiciene/w_sptl.tga
  288. BIN game-media/pak0-gpl2data/textures/squiciene/whites.tga
  289. BIN game-media/pak0-gpl2data/textures/squiciene/y_sptl.tga
  290. BIN game-media/pak0-gpl2data/textures/squiciene/yellow_light.jpg
  291. BIN game-media/pak0-gpl2data/textures/squiciene/yellows.tga
  292. BIN game-media/pak0-vms/vm/qagame.qvm
@@ -29,6 +29,8 @@ SUMMARY OF THE NEW AND NOTABLE:
==================================================
Detailed Changelog - Most Recent Changes First
==================================================
- New Maps: ctf_aversion_2, ctf_battlefield_2, dystopia_2, oarpg3dm2_s and station145

- LFO Rifle always starts with 40 ammo now.

- Fix redundant skill levels in bot files
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@@ -1,40 +1,260 @@
textures/base_light/btactmach0

textures/base_button/shootme2
{
qer_editorimage textures/base_button/metal3_3_shootme.tga
q3map_lightimage textures/base_button/shootme_glow.tga
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/btactmach0.tga
map textures/base_support/metal3_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/btactmach0.blend.tga
rgbGen wave sin 0.5 0.5 0 .2
map textures/base_button/shootme_glow.tga
rgbGen wave sin 0.5 1.0 0 .3
blendFunc GL_ONE GL_ONE
}
}
textures/base_button/shootme2

textures/base_button/rik_flare5
{
qer_editorimage textures/base_button/shootme1.tga
q3map_lightimage textures/base_button/shootme_glow.tga
q3map_surfacelight 1000
light 1
light 1
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
deformVertexes autoSprite
{
map textures/base_button/rik_flare5.tga
blendFunc GL_ONE GL_ONE
}
}

textures/effects/squiglow_blu
{
{
map $lightmap
}
{
map textures/effects/squiglow_blu.tga
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/effects/squiglow_blu2.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.75 1 0 0.5
}
}

textures/effects/squiglow_red
{
{
map $lightmap
}
{
map textures/effects/squiglow_red.tga
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/effects/squiglow_red2.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.75 1 0 0.5
}
}

textures/effects/flaglow_blu_1
{
{
map $lightmap
}
{
map textures/effects/flaglow_blu_1.tga
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/effects/flaglow_blu_2.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.75 1 0 0.5
}
}

textures/effects/squi_static_r
{
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
cull disable
{
map textures/effects/squi_static_r.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.15 2 0.4
tcMod scale 0.25 0.25
tcMod scroll 0.1 0.2
}
{
map textures/effects/squi_static_r.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.25 2 0.1
tcMod scale 0.25 0.25
tcMod scroll -0.2 -0.1
}
}

textures/effects/squi_static_b
{
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
cull disable
{
map textures/effects/squi_static_b.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.15 2 0.4
tcMod scale 0.25 0.25
tcMod scroll 0.1 0.2
}
{
map textures/effects/squi_static_b.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.25 2 0.1
tcMod scale 0.25 0.25
tcMod scroll -0.2 -0.1
}
}

textures/effects/squi_static_g
{
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
cull disable
{
map textures/effects/squi_static_g.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.15 2 0.4
tcMod scale 0.25 0.25
tcMod scroll 0.1 0.2
}
{
map textures/effects/squi_static_g.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.25 2 0.1
tcMod scale 0.25 0.25
tcMod scroll -0.2 -0.1
}
}

textures/effects/squi_static_y
{
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
cull disable
{
map textures/effects/squi_static_y.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.15 2 0.4
tcMod scale 0.25 0.25
tcMod scroll 0.1 0.2
}
{
map textures/effects/squi_static_y.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.25 2 0.1
tcMod scale 0.25 0.25
tcMod scroll -0.2 -0.1
}
}

textures/effects/squi_elec_blue1
{
qer_editorimage textures/effects/squi_elec_blue1.tga
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
cull none
{
map $lightmap
rgbGen identity
animmap 20 textures/effects/squi_elec_blue1.tga textures/effects/squi_elec_blue2.tga textures/effects/squi_elec_blue3.tga textures/effects/squi_elec_blue4.tga
blendfunc add
rgbGen wave square 0 1 0 2
}
{
map textures/base_support/metal3_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
animmap 20 textures/effects/squi_elec_blue1.tga textures/effects/squi_elec_blue2.tga textures/effects/squi_elec_blue3.tga textures/effects/squi_elec_blue4.tga
blendfunc add
rgbGen wave square 0 2 .25 1.2
}
}

textures/effects/squi_elec_red1
{
qer_editorimage textures/effects/squi_elec_red1.tga
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
cull disable
{
map textures/base_button/shootme_glow.tga
rgbGen wave sin 0.5 1.0 0 .3
blendFunc GL_ONE GL_ONE
animmap 20 textures/effects/squi_elec_red1.tga textures/effects/squi_elec_red2.tga textures/effects/squi_elec_red3.tga textures/effects/squi_elec_red4.tga
blendfunc add
rgbGen wave square 0 1 0 2
}
{
animmap 20 textures/effects/squi_elec_red1.tga textures/effects/squi_elec_red2.tga textures/effects/squi_elec_red3.tga textures/effects/squi_elec_red4.tga
blendfunc add
rgbGen wave square 0 2 .25 1.2
}
}

textures/nature/branch1
{
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm nonsolid
cull disable
{
map textures/nature/branch1.tga
rgbGen Vertex
depthWrite
alphaFunc GE128
}
}

textures/nature/branch2
{
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm nonsolid
cull disable
{
map textures/nature/branch2.tga
rgbGen Vertex
depthWrite
alphaFunc GE128
}
}

textures/common/camera_veiw
{
qer_editorimage textures/common/camera_veiw.tga
surfaceparm nolightmap
portal
{
map textures/common/glass2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen identity
alphaGen portal 256
tcGen environment
tcMod scale 1.5 1.5
}
{
map textures/common/glass1.tga
blendFunc GL_ONE GL_ONE
tcGen environment
tcMod scale 2 2
}
}
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