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- Removed ctf_pyramide2 (replaced with ctf_pyramid2)

- Updated all configs to reflect about change.
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q3shafe committed Apr 5, 2019
1 parent 75859d6 commit c72754a260f6771c51b04cada04bfe645f321d4a
@@ -17,7 +17,7 @@ ctf_junction
acid
station145
ctf_junction_2
ctf_pyramide2
ctf_pyramid2
ctf_battlefield_2
ctf_trepxus_2
oa_rpg3dm2_s
@@ -106,7 +106,7 @@ set p7 "vstr a3;map outpost;set nextmap vstr p8"
set p8 "vstr a2;map ctf_opposingforts;set nextmap vstr p9"
set p9 "vstr a1;map trep_war_ring;set nextmap vstr p10"
set p10 "vstr 21;map ctf_aversion;set nextmap vstr p11"
set p11 "vstr 21;map ctf_pyramide2;set nextmap vstr p12"
set p11 "vstr 21;map ctf_pyramid2;set nextmap vstr p12"
set p12 "vstr a4;map dystopia;set nextmap vstr p13"
set p13 "vstr a2;map outpost;set nextmap vstr p14"
set p14 "vstr a1;map ctf_pyramide;set nextmap vstr p15"
@@ -100,7 +100,7 @@ seta g_mapfile "maps_ctf.cfg" // This file is similar to allmaps.cfg but is incl
//set p7 "set g_gametype 4;set g_instagib 0;map ctf_aversion; set nextmap vstr p8"
//set p8 "set g_gametype 4;set g_instagib 0;map ctf_battlefield; set nextmap vstr p9"
//set p9 "set g_gametype 4;set g_instagib 0;map ctf_pyramide; set nextmap vstr p10"
//set p10 "set g_gametype 4;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p11"
//set p10 "set g_gametype 4;set g_instagib 0;map ctf_pyramid2; set nextmap vstr p11"
//set p11 "set g_gametype 4;set g_instagib 0;map acid; set nextmap vstr p1"
//vstr p1
///////////////////////////////////////
@@ -97,7 +97,7 @@ set p6 "set g_gametype 4;set g_instagib 1;map ctf_conflictzone; set nextmap vstr
set p7 "set g_gametype 4;set g_instagib 1;map ctf_aversion; set nextmap vstr p8"
set p8 "set g_gametype 4;set g_instagib 1;map ctf_battlefield; set nextmap vstr p9"
set p9 "set g_gametype 4;set g_instagib 1;map ctf_pyramide; set nextmap vstr p10"
set p10 "set g_gametype 4;set g_instagib 1;map ctf_pyramide2; set nextmap vstr p11"
set p10 "set g_gametype 4;set g_instagib 1;map ctf_pyramid2; set nextmap vstr p11"
set p11 "set g_gametype 4;set g_instagib 1;map acid; set nextmap vstr p1"
vstr p1

@@ -97,7 +97,7 @@ set p11 "set g_gametype 0;set g_instagib 0;map citadel; set nextmap vstr p12"
set p12 "set g_gametype 0;set g_instagib 0;map ctf_aversion; set nextmap vstr p13"
set p13 "set g_gametype 0;set g_instagib 0;map ctf_battlefield; set nextmap vstr p14"
set p14 "set g_gametype 0;set g_instagib 0;map ctf_pyramide; set nextmap vstr p15"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p16"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramid2; set nextmap vstr p16"
set p16 "set g_gametype 0;set g_instagib 0;map trep_war_ring; set nextmap vstr p17"
set p17 "set g_gametype 0;set g_instagib 0;map station144; set nextmap vstr p18"
set p17 "set g_gametype 0;set g_instagib 0;map acid; set nextmap vstr p1"
@@ -97,7 +97,7 @@ set p11 "set g_gametype 0;set g_instagib 0;map citadel; set nextmap vstr p12"
set p12 "set g_gametype 0;set g_instagib 0;map ctf_aversion; set nextmap vstr p13"
set p13 "set g_gametype 0;set g_instagib 0;map ctf_battlefield; set nextmap vstr p14"
set p14 "set g_gametype 0;set g_instagib 0;map ctf_pyramide; set nextmap vstr p15"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p16"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramid2; set nextmap vstr p16"
set p16 "set g_gametype 0;set g_instagib 0;map trep_war_ring; set nextmap vstr p17"
set p17 "set g_gametype 0;set g_instagib 0;map station144; set nextmap vstr p18"
set p18 "set g_gametype 0;set g_instagib 0;map acid; set nextmap vstr p1"
@@ -107,7 +107,7 @@ set p7 "seta g_suddendeath "0";seta g_gametype 0;seta g_instagib "0";seta g_Game
set p8 "seta g_suddendeath "0";seta g_gametype 3;seta g_instagib "1";seta g_GameMode "3";seta g_allowgrapple "1";map station145;set nextmap vstr p9"
set p9 "seta g_suddendeath "1";seta g_gametype 0;seta g_instagib "0";seta g_GameMode "0";seta g_allowgrapple "1";map trep_war_ring;set nextmap vstr p10"
set p10 "seta g_suddendeath "1";seta g_gametype 0;seta g_instagib "0";seta g_GameMode "4";seta g_allowgrapple "1";map ctf_aversion;set nextmap vstr p11"
set p11 "seta g_suddendeath "0";seta g_gametype 4;seta g_instagib "0";seta g_GameMode "0";seta g_allowgrapple "0";map ctf_pyramide2;set nextmap vstr p12"
set p11 "seta g_suddendeath "0";seta g_gametype 4;seta g_instagib "0";seta g_GameMode "0";seta g_allowgrapple "0";map ctf_pyramid2;set nextmap vstr p12"
set p12 "seta g_suddendeath "0";seta g_gametype 3;seta g_instagib "0";seta g_GameMode "3";seta g_allowgrapple "1";map dystopia;set nextmap vstr p13"
set p13 "seta g_suddendeath "1";seta g_gametype 0;seta g_instagib "0";seta g_GameMode "1";seta g_allowgrapple "1";map outpost;set nextmap vstr p14"
set p14 "seta g_suddendeath "0";seta g_gametype 4;seta g_instagib "1";seta g_GameMode "0";seta g_allowgrapple "0";map ctf_pyramide;set nextmap vstr p15"
@@ -103,7 +103,7 @@ set p11 "set g_gametype 0;set g_instagib 0;map citadel; set nextmap vstr p12"
set p12 "set g_gametype 0;set g_instagib 1;map ctf_aversion; set nextmap vstr p13"
set p13 "set g_gametype 0;set g_instagib 0;map ctf_battlefield; set nextmap vstr p14"
set p14 "set g_gametype 0;set g_instagib 1;map ctf_pyramide; set nextmap vstr p15"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p16"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramid2; set nextmap vstr p16"
set p16 "set g_gametype 0;set g_instagib 1;map trep_war_ring; set nextmap vstr p17"
set p17 "set g_gametype 0;set g_instagib 0;map station144; set nextmap vstr rp18"
set p17 "set g_gametype 0;set g_instagib 0;map acid; set nextmap vstr r1"
@@ -122,7 +122,7 @@ set r11 "set g_gametype 0;set g_instagib 1;map citadel; set nextmap vstr r12"
set r12 "set g_gametype 0;set g_instagib 0;map ctf_aversion; set nextmap vstr r13"
set r13 "set g_gametype 0;set g_instagib 1;map ctf_battlefield; set nextmap vstr r14"
set r14 "set g_gametype 0;set g_instagib 0;map ctf_pyramide; set nextmap vstr r15"
set r15 "set g_gametype 0;set g_instagib 1;map ctf_pyramide2; set nextmap vstr r16"
set r15 "set g_gametype 0;set g_instagib 1;map ctf_pyramid2; set nextmap vstr r16"
set r16 "set g_gametype 0;set g_instagib 0;map trep_war_ring; set nextmap vstr r17"
set r18 "set g_gametype 3;set g_instagib 1;map station144; set nextmap vstr r19"
set r19 "set g_gametype 3;set g_instagib 1;map acid; set nextmap vstr p1"
@@ -96,7 +96,7 @@ seta g_maxTurrets "5"
//set p12 "set g_gametype 3;set g_instagib 0;map ctf_aversion; set nextmap vstr p13"
//set p13 "set g_gametype 3;set g_instagib 0;map ctf_battlefield; set nextmap vstr p14"
//set p14 "set g_gametype 3;set g_instagib 0;map ctf_pyramide; set nextmap vstr p15"
//set p15 "set g_gametype 3;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p16"
//set p15 "set g_gametype 3;set g_instagib 0;map ctf_pyramid2; set nextmap vstr p16"
//set p16 "set g_gametype 3;set g_instagib 0;map trep_war_ring; set nextmap vstr p17"
//set p17 "set g_gametype 3;set g_instagib 0;map station144; set nextmap vstr p18"
//set p18 "set g_gametype 3;set g_instagib 0;map acid; set nextmap vstr p1"
@@ -46,7 +46,7 @@ chat "grism"

type "level_end"
{
"nice place ", 4, ", much less dangerous than ctf_pyramide2.";
"nice place ", 4, ", much less dangerous than ctf_pyramid2.";
}

type "level_end_victory"
@@ -18,6 +18,6 @@ acid
oa_rpg3dm2_s
station145
ctf_junction_2
ctf_pyramide2
ctf_pyramid2
ctf_battlefield_2
ctf_trepxus_2
@@ -7,7 +7,7 @@ ctf_pyramide
station144
station145
ctf_junction_2
ctf_pyramide2
ctf_pyramid2
ctf_battlefield_2
ctf_trepxus_2
dread
@@ -17,7 +17,7 @@ ctf_junction
acid
station145
ctf_junction_2
ctf_pyramide2
ctf_pyramid2
ctf_battlefield_2
ctf_trepxus_2
oa_rpg3dm2_s
Binary file not shown.
Binary file not shown.
@@ -158,7 +158,7 @@ recommended "12"
}

{
map "ctf_pyramide2"
map "ctf_pyramid2"
fraglimit 10
bots "Weemer"
longname "CTF Pyramide II"
@@ -107,7 +107,7 @@ set p7 "vstr a3;map outpost;set nextmap vstr p8"
set p8 "vstr a2;map ctf_opposingforts;set nextmap vstr p9"
set p9 "vstr a1;map trep_war_ring;set nextmap vstr p10"
set p10 "vstr 21;map ctf_aversion;set nextmap vstr p11"
set p11 "vstr 21;map ctf_pyramide2;set nextmap vstr p12"
set p11 "vstr 21;map ctf_pyramid2;set nextmap vstr p12"
set p12 "vstr a4;map dystopia;set nextmap vstr p13"
set p13 "vstr a2;map outpost;set nextmap vstr p14"
set p14 "vstr a1;map ctf_pyramide;set nextmap vstr p15"
@@ -95,7 +95,7 @@ set p6 "set g_gametype 4;set g_instagib 0;map ctf_conflictzone; set nextmap vstr
set p7 "set g_gametype 4;set g_instagib 0;map ctf_aversion; set nextmap vstr p8"
set p8 "set g_gametype 4;set g_instagib 0;map ctf_battlefield; set nextmap vstr p9"
set p9 "set g_gametype 4;set g_instagib 0;map ctf_pyramide; set nextmap vstr p10"
set p10 "set g_gametype 4;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p1"
set p10 "set g_gametype 4;set g_instagib 0;map ctf_pyramid2; set nextmap vstr p1"
//vstr p1
@@ -100,7 +100,7 @@ set p11 "set g_gametype 0;set g_instagib 0;map citadel; set nextmap vstr p12"
set p12 "set g_gametype 0;set g_instagib 0;map ctf_aversion; set nextmap vstr p13"
set p13 "set g_gametype 0;set g_instagib 0;map ctf_battlefield; set nextmap vstr p14"
set p14 "set g_gametype 0;set g_instagib 0;map ctf_pyramide; set nextmap vstr p15"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p16"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramid2; set nextmap vstr p16"
set p16 "set g_gametype 0;set g_instagib 0;map trep_war_ring; set nextmap vstr p1"
vstr p1
@@ -98,7 +98,7 @@ set p11 "set g_gametype 0;set g_instagib 0;map citadel; set nextmap vstr p12"
set p12 "set g_gametype 0;set g_instagib 0;map ctf_aversion; set nextmap vstr p13"
set p13 "set g_gametype 0;set g_instagib 0;map ctf_battlefield; set nextmap vstr p14"
set p14 "set g_gametype 0;set g_instagib 0;map ctf_pyramide; set nextmap vstr p15"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p16"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramid2; set nextmap vstr p16"
set p16 "set g_gametype 0;set g_instagib 0;map trep_war_ring; set nextmap vstr p1"
vstr p1
@@ -108,7 +108,7 @@ set p11 "set g_gametype 0;set g_instagib 0;map citadel; set nextmap vstr p12"
set p12 "set g_gametype 0;set g_instagib 1;map ctf_aversion; set nextmap vstr p13"
set p13 "set g_gametype 0;set g_instagib 0;map ctf_battlefield; set nextmap vstr p14"
set p14 "set g_gametype 0;set g_instagib 1;map ctf_pyramide; set nextmap vstr p15"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p16"
set p15 "set g_gametype 0;set g_instagib 0;map ctf_pyramid2; set nextmap vstr p16"
set p16 "set g_gametype 0;set g_instagib 1;map trep_war_ring; set nextmap vstr r1"
set r1 "set g_gametype 0;set g_instagib 1;map ctf_trepxus;set nextmap vstr r2"
@@ -125,7 +125,7 @@ set r11 "set g_gametype 0;set g_instagib 1;map citadel; set nextmap vstr r12"
set r12 "set g_gametype 0;set g_instagib 0;map ctf_aversion; set nextmap vstr r13"
set r13 "set g_gametype 0;set g_instagib 1;map ctf_battlefield; set nextmap vstr r14"
set r14 "set g_gametype 0;set g_instagib 0;map ctf_pyramide; set nextmap vstr r15"
set r15 "set g_gametype 0;set g_instagib 1;map ctf_pyramide2; set nextmap vstr r16"
set r15 "set g_gametype 0;set g_instagib 1;map ctf_pyramid2; set nextmap vstr r16"
set r16 "set g_gametype 0;set g_instagib 0;map trep_war_ring; set nextmap vstr p1"
vstr p1
@@ -98,7 +98,7 @@ set p11 "set g_gametype 3;set g_instagib 0;map citadel; set nextmap vstr p12"
set p12 "set g_gametype 3;set g_instagib 0;map ctf_aversion; set nextmap vstr p13"
set p13 "set g_gametype 3;set g_instagib 0;map ctf_battlefield; set nextmap vstr p14"
set p14 "set g_gametype 3;set g_instagib 0;map ctf_pyramide; set nextmap vstr p15"
set p15 "set g_gametype 3;set g_instagib 0;map ctf_pyramide2; set nextmap vstr p16"
set p15 "set g_gametype 3;set g_instagib 0;map ctf_pyramid2; set nextmap vstr p16"
set p16 "set g_gametype 3;set g_instagib 0;map trep_war_ring; set nextmap vstr p1"
vstr p2

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