A procedural asset library for SideFX Houdini.
Download the latest version here: https://github.com/qLab/qLib/archive/master.zip
qLib is a digital asset library for SideFX's Houdini. It is a collection of tools designed to work flawlessly with each other and Houdini's native toolset. It is driven by (and used in) real production environments, but at the same time it fully respects and conforms to all the important Houdini concepts.
Strong emphasis on the following things:
- Backwards-compatibility: old scenes will not break over time
- Performance: we press for VEX/multithreading as much as possible
- Usability: our tools try to avoid the "in-house" look-and-feel
qLib is open source software licensed under the New BSD license. It's developed by VFX professionals from several studios working on feature films, game cinematics and commercials.
- Generation, manipulation and visualization of geometry attributes and groups
- Boundary geometry generation and manipulation
- A complete deformer suite, implemented through a common deformer framework
- Reimplemented high-performance versions of certain original Houdini OPs
- Workflow-related tools
- A large collection of gallery items (node and subnet presets)
- Shelf tools
- Colour scemes, extra menu items
- Experimental extras
- Download the latest version (see link above)
- Extract and move it into the Houdini config folder in your home folder
- Append provided houdini.env example file contents to your own houdini.env
1. Getting qLib
You can either grab a compressed archive file (as mentioned above), or you can clone the official repository with git. (The archive way is the easiest, but with git you can update faster, revert to previous versions quick, etc.)
2. Adding it to the Houdini environment
We provide example houdini.env files (windows and linux) which can be appended to your houdini.env file in your Houdini config folder (the HoudiniXX.X/ folder in your home directory).
2a. Important note for facilities
If you're installing at a large facility with a package management system, do not rely on houdini.env files -- use your package manager to set up environment variables.
Further readings and other places of interest
qLib comes with documentation. All assets have help cards (even with example images and whatnot), providing all the related important details.
We appreciate bug reports, RFEs (Request For Enhancement), or feedback of any kind. Our issue tracker is here.
If you need help, have a question or just want to keep up with the news regarding qLib, feel free to join us on our Google Groups page.