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mxMeter

I was inspired by the topic on RU forum which explains game economics: https://forum.worldofwarships.ru/topic/68750-%D0%B8%D0%B7%D0%BC%D0%B5%D0%BD%D0%B5%D0%BD%D0%B8%D1%8F-%D1%8D%D0%BA%D0%BE%D0%BD%D0%BE%D0%BC%D0%B8%D0%BA%D0%B8-%D0%B4%D0%BE-%D0%B8-%D0%BF%D0%BE%D1%81%D0%BB%D0%B5-0512/

The mod looks like this (on the right from the clock):

  • In the battle:

  • In the battle results:

What it counts:

  • Main caliber damage, secondary, torpedoes and bombs
  • One taken down plane is 1/30
  • A frag/kill = 1/5
  • A cap = 1/3
  • Scouting = 1/120

What it does not count:

  • Damage made by fire
  • Floodings
  • Ship tier difference
  • HP regeneration (real percent will be a bit less)
  • Potential damage
  • Damage by your scouting
  • Nonlinearness in award summing
  • A part of a cap
  • Lowered cap in Epicenter mode
  • Cap defence
  • Cap block
  • If a damage made to the ship which is invisible at the moment.

How to install:

  • Download .zip archive from the Releases page.
  • Open the folder with the game, find the bin folder in it and go to it.
  • It will contain folders with numerical names - these are versions of the game.
  • As a rule, the actual version is the largest number.
  • Go to it and open the res_mods folder with it.
  • It should look something like D:\Games\World_of_Warships\bin\6775398\res_mods
  • Here in this folder unpack the archive (if you are prompted to replace the files, then agree).

Build yourself

  1. Install python 3.X, git
  2. Clone the repository git clone https://github.com/qMBQx8GH/mxmeter
  3. Change directory to noflags cd mxmeter
  4. Download and unpack Flex SDK 4.6 or greater
  5. Download and install FlashDevelop into "C:\Program Files (x86)\FlashDevelop" directory
  6. Open mxMeter\src\mxMeter\mxMeter-ww.as3proj with FlashDevelop
  7. Open settings dialog with menu Project -> Properties
  8. On "SDK" tab set "Custom SDK" to folder where Flex SDK was unarchived
  9. Copy and edit build.ini.dist copy build.ini.dist build.ini
  10. Create an archive to unpack into bin\NNNNNNNN\res_mods folder in the game python make_mod.py build.ini

Fair Winds and Following Seas!

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