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Commits on Feb 21, 2012
  1. - Fix strife linetype 11 again, courtesy of Gez.

    rheit authored
    git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3376 a95907f1-e10c-0410-b46f-9e587ccb1026
Commits on Feb 28, 2009
  1. - Fixed: Strife's quest based line actions also work in Deathmatch.

    graf authored
    - Fixed: Gravity application was not correct. For actors with no vertical 
      momentum the initial pull is supposed to be twice as strong as when 
      vertical movement already takes place.
    - added invquery CCMD like in Strife. Also removed all underscores from the
      tag strings so that they can be printed properly.
    - Fixed: Skill baby was missing 'autousehealth' for all games.
    - Added a new CVAR: sv_disableautohealth
    - Autouse of health items is no longer hardwired to the default item classes. 
      There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small 
      Raven health item, 2 a large Raven health item and 3 a Strife item.
    
    
    
    git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@1452 a95907f1-e10c-0410-b46f-9e587ccb1026
Commits on Jun 24, 2006
  1. - Deleted the programmer death script from strifehelp.acs because it …

    graf authored
    …is no
    
      longer used.
    - Fixed: strifehelp.acs and the PUMPUPS cheat need to give 10 UpgradeStaminas
      because that item is using Inventory::Amount now.
    
    
    git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@220 a95907f1-e10c-0410-b46f-9e587ccb1026
Commits on Feb 24, 2006
  1. Directory restructuring to make it easier to version projects that do…

    rheit authored
    …n't build zdoom.exe.
    
    git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4 a95907f1-e10c-0410-b46f-9e587ccb1026
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