@qbism qbism released this Nov 19, 2016 · 1 commit to master since this release

Assets 3

New in build 288
Individual water, slime, and lava transparency like other modern engines. Console variables: r_wateralpha, r_slimealpha, r_lavaalpha

More video modes available. In the video menu, modes are listed in descending resolution, with high-res modes first. The menu is still limited to 40 modes shown, however, actual available is increased to 200. To see other modes type vid_describemodes in the console. Set vid_mode manually in the console to set a mode that doesn't fit in the menu.

Minor adjustment to screen offset calculation- show more of the view model.

This zip brings back optional pak88.pak, with custom palettes and improved/fixed models by various authors.

@qbism qbism released this Jun 6, 2016 · 6 commits to master since this release

Assets 3

Changes in this release: FIXES!
Fix EF_ROTATE in demos (rotating pickup items)
Fix nolerp list
Fix crosshair location in menu
Set nativeaspect for all modes (including windowed modes now)
Let lava be transparent? Heck yes.

@qbism qbism released this Apr 2, 2016 · 9 commits to master since this release

Assets 3

In this release:

More accurate color rendition.

r_saturation - cvar for map colored lighting intensity.

pixel doubling - for extra chunkiness (and render speed) automatically generate pixel-doubled option for compatible video modes. These resolutions are listed with an 'S' in the video mode menu.

Resolution support up to 4K, but not fully tested.

cl_beams_quakepositionhack - cvar to turn off automatic centering of lighting bolts. For mods that want an off-center bolt effect.

Improved overlapping transparencies - It will usually be possible to see translucent water through a translucent window, for example.

automatic unvised map detection (slightly glitchy) - if water was created opaque (like classic Quake maps) transparency is turned off. BUT to 'fake it', toggle r_novis and sv_novis cvars to 1.

r_novis - make water and similar textures transparent on old 'unvised' maps.

sv_novis - don't cull any items serverside. Normally the server culls most items that are hidden behind walls.

Fixed dedicated server (I hope).

Add tab-completion to loadpalette and r_palette.

Cheats always allowed in single-player mode.

@qbism qbism released this Sep 20, 2015 · 48 commits to master since this release

Assets 3

This should correct pixel aspect and view model issues for those using the classic status bar background.

@qbism qbism released this Jul 26, 2015 · 49 commits to master since this release

Assets 3

Fix r_part_stickytime by calculating decay time based on this value.

Fix sv_cullentities (only tested in SP so far). Well, it wasn't actually calling SV_InvisibleToClient. Also updated to a more recent qrack implementation.