Laboratory for Quantitative Experience Design

  • Processing Updated Sep 22, 2018
  • This is a project involving creating randomized dungeons using different algorithms.

    C# Updated Aug 13, 2018
  • C++ 1 Updated Jul 18, 2018
  • VR FPS game developed to test different types of input devices (interactive fidelity)

    C# Updated Jun 25, 2018
  • FPS game created to test the effects of different types of input devices in VR

    C# Updated Jun 18, 2018
  • The project files from my tutorial on using Scriptable Objects in Unity.

    C# 16 Updated Dec 18, 2017
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