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tcg: Merge tcg_out_helper_load_regs into caller
Now that tcg_out_helper_load_regs is not recursive, we can
merge it into its only caller, tcg_out_helper_load_slots.

Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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rth7680 committed May 16, 2023
1 parent 2462e30 commit 8d31404
Showing 1 changed file with 41 additions and 48 deletions.
89 changes: 41 additions & 48 deletions tcg/tcg.c
Expand Up @@ -5227,12 +5227,50 @@ static int tcg_out_helper_stk_ofs(TCGType type, unsigned slot)
return ofs;
}

static void tcg_out_helper_load_regs(TCGContext *s,
unsigned nmov, TCGMovExtend *mov,
const TCGLdstHelperParam *parm)
static void tcg_out_helper_load_slots(TCGContext *s,
unsigned nmov, TCGMovExtend *mov,
const TCGLdstHelperParam *parm)
{
unsigned i;
TCGReg dst3;

/*
* Start from the end, storing to the stack first.
* This frees those registers, so we need not consider overlap.
*/
for (i = nmov; i-- > 0; ) {
unsigned slot = mov[i].dst;

if (arg_slot_reg_p(slot)) {
goto found_reg;
}

TCGReg src = mov[i].src;
TCGType dst_type = mov[i].dst_type;
MemOp dst_mo = dst_type == TCG_TYPE_I32 ? MO_32 : MO_64;

/* The argument is going onto the stack; extend into scratch. */
if ((mov[i].src_ext & MO_SIZE) != dst_mo) {
tcg_debug_assert(parm->ntmp != 0);
mov[i].dst = src = parm->tmp[0];
tcg_out_movext1(s, &mov[i]);
}

tcg_out_st(s, dst_type, src, TCG_REG_CALL_STACK,
tcg_out_helper_stk_ofs(dst_type, slot));
}
return;

found_reg:
/*
* The remaining arguments are in registers.
* Convert slot numbers to argument registers.
*/
nmov = i + 1;
for (i = 0; i < nmov; ++i) {
mov[i].dst = tcg_target_call_iarg_regs[mov[i].dst];
}

switch (nmov) {
case 4:
/* The backend must have provided enough temps for the worst case. */
Expand Down Expand Up @@ -5275,51 +5313,6 @@ static void tcg_out_helper_load_regs(TCGContext *s,
}
}

static void tcg_out_helper_load_slots(TCGContext *s,
unsigned nmov, TCGMovExtend *mov,
const TCGLdstHelperParam *parm)
{
unsigned i;

/*
* Start from the end, storing to the stack first.
* This frees those registers, so we need not consider overlap.
*/
for (i = nmov; i-- > 0; ) {
unsigned slot = mov[i].dst;

if (arg_slot_reg_p(slot)) {
goto found_reg;
}

TCGReg src = mov[i].src;
TCGType dst_type = mov[i].dst_type;
MemOp dst_mo = dst_type == TCG_TYPE_I32 ? MO_32 : MO_64;

/* The argument is going onto the stack; extend into scratch. */
if ((mov[i].src_ext & MO_SIZE) != dst_mo) {
tcg_debug_assert(parm->ntmp != 0);
mov[i].dst = src = parm->tmp[0];
tcg_out_movext1(s, &mov[i]);
}

tcg_out_st(s, dst_type, src, TCG_REG_CALL_STACK,
tcg_out_helper_stk_ofs(dst_type, slot));
}
return;

found_reg:
/*
* The remaining arguments are in registers.
* Convert slot numbers to argument registers.
*/
nmov = i + 1;
for (i = 0; i < nmov; ++i) {
mov[i].dst = tcg_target_call_iarg_regs[mov[i].dst];
}
tcg_out_helper_load_regs(s, nmov, mov, parm);
}

static void tcg_out_helper_load_imm(TCGContext *s, unsigned slot,
TCGType type, tcg_target_long imm,
const TCGLdstHelperParam *parm)
Expand Down

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