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ui/dbus: use shared D3D11 Texture2D when possible
When the client implements "org.qemu.Display1.Listener.Win32.D3d11" and we are running on ANGLE/win32, share the scanout texture with the peer process, and draw with ScanoutTexture2d/UpdateTexture2d methods. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-22-marcandre.lureau@redhat.com>
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