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base repository: qemu/qemu
base: ac84b57b4d74
head repository: qemu/qemu
compare: 57b93c0f8ea3
- 20 commits
- 19 files changed
- 7 contributors
Commits on May 28, 2023
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ui/gtk: fix passing y0_top parameter to scanout
The dmabuf->y0_top flag is passed to .dpy_gl_scanout_dmabuf(), however in the gtk ui both implementations dropped it when doing the next scanout_texture call. Fixes flipped linux console using vhost-user-gpu with the gtk ui display. Signed-off-by: Erico Nunes <ernunes@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230220175605.43759-1-ernunes@redhat.com>
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ui/gtk: use widget size for cursor motion event
The gd_motion_event size has some calculations for the cursor position, which also take into account things like different size of the framebuffer compared to the window size. The use of window size makes things more difficult though, as at least in the case of Wayland includes the size of ui elements like a menu bar at the top of the window. This leads to a wrong position calculation by a few pixels. Fix it by using the size of the widget, which already returns the size of the actual space to render the framebuffer. Signed-off-by: Erico Nunes <ernunes@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Acked-by: Vivek Kasireddy <vivek.kasireddy@intel.com> Message-Id: <20230320160856.364319-1-ernunes@redhat.com>
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ui/gtk-egl: fix scaling for cursor position in scanout mode
vc->gfx.w and vc->gfx.h are not updated appropriately in this code path, which leads to a different scaling factor for rendering the cursor on some edge cases (e.g. the focus has left and re-entered the gtk window). This can be reproduced using vhost-user-gpu with the gtk ui on the x11 backend. Use the surface dimensions which are already updated accordingly. Signed-off-by: Erico Nunes <ernunes@redhat.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230320160856.364319-2-ernunes@redhat.com>
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ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed
Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to destroy the console window and its associated shaders. Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644 Fixes: c84ab0a ("ui/console: optionally update after gfx switch") Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Tested-by: Bin Meng <bin.meng@windriver.com> Message-Id: <20230511074217.4171842-1-marcandre.lureau@redhat.com>
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ui/dbus: fix compilation when GBM && !OPENGL
commit 4814d3c ("ui/dbus: restrict opengl to gbm-enabled config") assumes that whenever GBM is available, OpenGL is. This is not always the case, let's further restrict opengl-related paths and fix some compilation issues. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230515132348.1024663-1-marcandre.lureau@redhat.com>
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win32: wrap socket close() with an exception handler
Since commit abe3428 ("win32: avoid mixing SOCKET and file descriptor space"), we set HANDLE_FLAG_PROTECT_FROM_CLOSE on the socket FD, to prevent closing the HANDLE with CloseHandle. This raises an exception which under gdb is fatal, and qemu exits. Let's catch the expected error instead. Note: this appears to work, but the mingw64 macro is not well documented or tested, and it's not obvious how it is meant to be used. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230515132440.1025315-1-marcandre.lureau@redhat.com>
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virtio-gpu: add a FIXME for virtio_gpu_load()
It looks like the virtio_gpu_load() does not compute and set the offset, the same way virtio_gpu_set_scanout() does. This probably results in incorrect display until the scanout/framebuffer is updated again, I guess we should fix it, although I haven't checked this yet. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230515132518.1025853-1-marcandre.lureau@redhat.com>
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gtk: add gl-area support on win32
On Windows, we don't use the low-level GBM/EGL helpers (no dmabuf etc), we can turn on GL area support for the rest of rendering. (fwiw, GDK backend may be either WGL or EGL) Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Tested-by: Bernhard Beschow <shentey@gmail.com> Message-Id: <20230515132527.1026064-1-marcandre.lureau@redhat.com>
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ui/dbus: add a FIXME about texture/dmabuf scanout handling
Except SDL, display backends seem to fail at handing full scanout geometry correctly. It would need some test/reproducer to actually check it. In the meantime, fill some missing fields, and leave a FIXME. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230515132537.1026310-1-marcandre.lureau@redhat.com>
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ui/sdl2: Grab Alt+Tab also in fullscreen mode
By default, SDL grabs Alt+Tab only in non-fullscreen mode. This causes Alt+Tab to switch tasks on the host rather than in the VM in fullscreen mode while it switches tasks in non-fullscreen mode in the VM. Fix this confusing behavior by grabbing Alt+Tab in fullscreen mode, always causing tasks to be switched in the VM. Signed-off-by: Bernhard Beschow <shentey@gmail.com> Reviewed-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20230417192139.43263-2-shentey@gmail.com>
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ui/sdl2: Grab Alt+F4 also under Windows
SDL doesn't grab Alt+F4 under Windows by default. Pressing Alt+F4 thus closes the VM immediately without confirmation, possibly leading to data loss. Fix this by always grabbing Alt+F4 on Windows hosts, too. Signed-off-by: Bernhard Beschow <shentey@gmail.com> Reviewed-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20230417192139.43263-3-shentey@gmail.com>
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ui/sdl2: disable SDL_HINT_GRAB_KEYBOARD on Windows
Windows sends an extra left control key up/down input event for every right alt key up/down input event for keyboards with international layout. Since commit 8304734 ("ui/sdl2: fix handling of AltGr key on Windows") QEMU uses a Windows low level keyboard hook procedure to reliably filter out the special left control key and to grab the keyboard on Windows. The SDL2 version 2.0.16 introduced its own Windows low level keyboard hook procedure to grab the keyboard. Windows calls this callback before the QEMU keyboard hook procedure. This disables the special left control key filter when the keyboard is grabbed. To fix the problem, disable the SDL2 Windows low level keyboard hook procedure. Reported-by: Bernhard Beschow <shentey@gmail.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Reviewed-by: Thomas Huth <thuth@redhat.com> Tested-by: Bernhard Beschow <shentey@gmail.com> Message-Id: <20230418062823.5683-1-vr_qemu@t-online.de>
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ui/cursor: make width/height unsigned 16-bit integer
Although not actually exploitable at the moment, a negative width/height could make datasize wrap around and potentially lead to buffer overflow. Since there is no reason a negative width/height is ever appropriate, modify QEMUCursor struct and cursor_alloc prototype to accept uint16_t. This protects us against accidentally introducing future bugs. Signed-off-by: Mauro Matteo Cascella <mcascell@redhat.com> Reported-by: Jacek Halon <jacek.halon@gmail.com> Reported-by: Yair Mizrahi <yairh33@gmail.com> Reported-by: Elsayed El-Refa'ei <e.elrefaei99@gmail.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com> Message-Id: <20230523163023.608121-1-mcascell@redhat.com>
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virtio-input: generalize virtio_input_key_config()
As there are other bitmap-based config properties that need to be dealt in a similar fashion as VIRTIO_INPUT_CFG_EV_BITS, generalize the function to receive select and subsel as arguments, and rename it to virtio_input_extend_config() Signed-off-by: Sergio Lopez <slp@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230526112925.38794-2-slp@redhat.com>
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ui: add the infrastructure to support MT events
Add the required infrastructure to support generating multitouch events. Signed-off-by: Sergio Lopez <slp@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20230526112925.38794-3-slp@redhat.com>
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virtio-input: add a virtio-mulitouch device
Add a virtio-multitouch device to the family of devices emulated by virtio-input implementing the Multi-touch protocol as descripted here: https://www.kernel.org/doc/html/latest/input/multi-touch-protocol.html?highlight=multi+touch This patch just add the device itself, without connecting it to any backends. The following patches will add a PCI-based multitouch device, some helpers in "ui" and will enable the GTK3 backend to transpose multi-touch events from the host to the guest. Signed-off-by: Sergio Lopez <slp@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230526112925.38794-4-slp@redhat.com>
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virtio-input-pci: add virtio-multitouch-pci
Add virtio-multitouch-pci, a Multitouch-capable input device, to the list of devices that can be provided by virtio-input-pci. Signed-off-by: Sergio Lopez <slp@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230526112925.38794-5-slp@redhat.com>
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ui: add helpers for virtio-multitouch events
Add helpers for generating Multi-touch events from the UI backends that can be sent to the guest through a virtio-multitouch device. Signed-off-by: Sergio Lopez <slp@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230526112925.38794-6-slp@redhat.com>
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ui/gtk: enable backend to send multi-touch events
GTK3 provides the infrastructure to receive and process multi-touch events through the "touch-event" signal and the GdkEventTouch type. Make use of it to transpose events from the host to the guest. This allows users of machines with hardware capable of receiving multi-touch events to run guests that can also receive those events and interpret them as gestures, when appropriate. An example of this in action can be seen here: https://fosstodon.org/@slp/109545849296546767 Signed-off-by: Sergio Lopez <slp@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230526112925.38794-7-slp@redhat.com>
Commits on May 29, 2023
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Merge tag 'ui-pull-request' of https://gitlab.com/marcandre.lureau/qemu…
… into staging UI queue - virtio: add virtio-multitouch device - sdl: various keyboard grab fixes - gtk: enable multi-touch events - misc fixes # -----BEGIN PGP SIGNATURE----- # # iQJQBAABCAA6FiEEh6m9kz+HxgbSdvYt2ujhCXWWnOUFAmRzVQAcHG1hcmNhbmRy # ZS5sdXJlYXVAcmVkaGF0LmNvbQAKCRDa6OEJdZac5a34D/9+1I9XnecCQk4rZhHI # Fb1fUei4eLNOdxTZUK2zpOkArWf59VNsEa1LFqIiM+0IlWU3gQmrCLRFOuJrDxiA # ugq9H23QLs3Z7HEab6/aq+VwUy+o1AXowLZBTrEGmw9SZQnrKeu4/prW0f5wbsTf # u5ALDkJWo733vkbAplsfWPcOLzp3CoTvA89iw/I9eNVYsm6+vBJ+0cRBr0GCPmiJ # 2xprhGkie491clNlbR3HmOX/RGFmcj/ClPraLXepaQq1gNCqurIrU7V3J/JcY5W0 # YemXDEgpZ8iVt1OOKGKzTftGZzuhRpxAYvSPwjAp1XeEXB7eJEmjUWoFpyVt1tQZ # 4y6pQGYdM2XW0sbAkt3w2TIgj/odv7L3IHG3UcsBRefl6Pm43G1FuGWjbulQ1ch0 # YyFAr1xNPkWMYSW1MTb4vuTYFO9OEY08W4n+M6O187RUFiuf+W00OZUDqpp6zjqT # LKjMktilpUOya1LvWU3D5et9LEXFgSrZj9rQlFsuMe3g24ZNPLypQh/jzSFs9ZsW # At1nIGGrrZDr8YMFnANBudJbJc0Q1+ce5TB6090XSpNn/YXvu2H+n/ceA4/mA6sy # MlQBrDmifb9iY6+62MbW8wJtiIy8Zi7A632pw8gbqB0ilkg4DNSBR5O42n1Fmhqp # gLfxN48NN9Bx6H+zPJbwz2aDQQ== # =3bPI # -----END PGP SIGNATURE----- # gpg: Signature made Sun 28 May 2023 06:20:00 AM PDT # gpg: using RSA key 87A9BD933F87C606D276F62DDAE8E10975969CE5 # gpg: issuer "marcandre.lureau@redhat.com" # gpg: Good signature from "Marc-André Lureau <marcandre.lureau@redhat.com>" [full] # gpg: aka "Marc-André Lureau <marcandre.lureau@gmail.com>" [full] * tag 'ui-pull-request' of https://gitlab.com/marcandre.lureau/qemu: ui/gtk: enable backend to send multi-touch events ui: add helpers for virtio-multitouch events virtio-input-pci: add virtio-multitouch-pci virtio-input: add a virtio-mulitouch device ui: add the infrastructure to support MT events virtio-input: generalize virtio_input_key_config() ui/cursor: make width/height unsigned 16-bit integer ui/sdl2: disable SDL_HINT_GRAB_KEYBOARD on Windows ui/sdl2: Grab Alt+F4 also under Windows ui/sdl2: Grab Alt+Tab also in fullscreen mode ui/dbus: add a FIXME about texture/dmabuf scanout handling gtk: add gl-area support on win32 virtio-gpu: add a FIXME for virtio_gpu_load() win32: wrap socket close() with an exception handler ui/dbus: fix compilation when GBM && !OPENGL ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed ui/gtk-egl: fix scaling for cursor position in scanout mode ui/gtk: use widget size for cursor motion event ui/gtk: fix passing y0_top parameter to scanout Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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