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Merge pull request #8467 from wonder-sk/configure-lights
[3d] Configuration of lights in 3D map scene
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Original file line number | Diff line number | Diff line change |
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/*************************************************************************** | ||
qgspointlightsettings.cpp | ||
-------------------------------------- | ||
Date : November 2018 | ||
Copyright : (C) 2018 by Martin Dobias | ||
Email : wonder dot sk at gmail dot com | ||
*************************************************************************** | ||
* * | ||
* This program is free software; you can redistribute it and/or modify * | ||
* it under the terms of the GNU General Public License as published by * | ||
* the Free Software Foundation; either version 2 of the License, or * | ||
* (at your option) any later version. * | ||
* * | ||
***************************************************************************/ | ||
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#include "qgspointlightsettings.h" | ||
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#include <QDomDocument> | ||
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#include "qgssymbollayerutils.h" | ||
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QDomElement QgsPointLightSettings::writeXml( QDomDocument &doc ) const | ||
{ | ||
QDomElement elemLight = doc.createElement( QStringLiteral( "point-light" ) ); | ||
elemLight.setAttribute( QStringLiteral( "x" ), mPosition.x() ); | ||
elemLight.setAttribute( QStringLiteral( "y" ), mPosition.y() ); | ||
elemLight.setAttribute( QStringLiteral( "z" ), mPosition.z() ); | ||
elemLight.setAttribute( QStringLiteral( "color" ), QgsSymbolLayerUtils::encodeColor( mColor ) ); | ||
elemLight.setAttribute( QStringLiteral( "intensity" ), mIntensity ); | ||
elemLight.setAttribute( QStringLiteral( "attenuation-0" ), mConstantAttenuation ); | ||
elemLight.setAttribute( QStringLiteral( "attenuation-1" ), mLinearAttenuation ); | ||
elemLight.setAttribute( QStringLiteral( "attenuation-2" ), mQuadraticAttenuation ); | ||
return elemLight; | ||
} | ||
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void QgsPointLightSettings::readXml( const QDomElement &elem ) | ||
{ | ||
mPosition.set( elem.attribute( QStringLiteral( "x" ) ).toDouble(), | ||
elem.attribute( QStringLiteral( "y" ) ).toDouble(), | ||
elem.attribute( QStringLiteral( "z" ) ).toDouble() ); | ||
mColor = QgsSymbolLayerUtils::decodeColor( elem.attribute( QStringLiteral( "color" ) ) ); | ||
mIntensity = elem.attribute( QStringLiteral( "intensity" ) ).toFloat(); | ||
mConstantAttenuation = elem.attribute( QStringLiteral( "attenuation-0" ) ).toDouble(); | ||
mLinearAttenuation = elem.attribute( QStringLiteral( "attenuation-1" ) ).toDouble(); | ||
mQuadraticAttenuation = elem.attribute( QStringLiteral( "attenuation-2" ) ).toDouble(); | ||
} | ||
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bool QgsPointLightSettings::operator==( const QgsPointLightSettings &other ) | ||
{ | ||
return mPosition == other.mPosition && mColor == other.mColor && mIntensity == other.mIntensity && | ||
mConstantAttenuation == other.mConstantAttenuation && mLinearAttenuation == other.mLinearAttenuation && | ||
mQuadraticAttenuation == other.mQuadraticAttenuation; | ||
} |
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/*************************************************************************** | ||
qgspointlightsettings.h | ||
-------------------------------------- | ||
Date : November 2018 | ||
Copyright : (C) 2018 by Martin Dobias | ||
Email : wonder dot sk at gmail dot com | ||
*************************************************************************** | ||
* * | ||
* This program is free software; you can redistribute it and/or modify * | ||
* it under the terms of the GNU General Public License as published by * | ||
* the Free Software Foundation; either version 2 of the License, or * | ||
* (at your option) any later version. * | ||
* * | ||
***************************************************************************/ | ||
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#ifndef QGSPOINTLIGHTSETTINGS_H | ||
#define QGSPOINTLIGHTSETTINGS_H | ||
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#include "qgsvector3d.h" | ||
#include <QColor> | ||
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class QDomDocument; | ||
class QDomElement; | ||
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/** | ||
* \ingroup 3d | ||
* Definition of a point light in a 3D map scene | ||
* | ||
* Total light at the distance D from a point light with intensity I | ||
* is (I / TA) where TA is total attenuation which is calculated as | ||
* (A_0 + A_1 * D + A_2 * D^2). The terms A_0, A_1 and A_2 stand for | ||
* constant, linear and quadratic attenuation. | ||
* | ||
* \since QGIS 3.6 | ||
*/ | ||
class QgsPointLightSettings | ||
{ | ||
public: | ||
//! Construct a point light with default values | ||
QgsPointLightSettings() = default; | ||
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//! Returns position of the light (in 3D world coordinates) | ||
QgsVector3D position() const { return mPosition; } | ||
//! Sets position of the light (in 3D world coordinates) | ||
void setPosition( const QgsVector3D &pos ) { mPosition = pos; } | ||
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//! Returns color of the light | ||
QColor color() const { return mColor; } | ||
//! Sets color of the light | ||
void setColor( const QColor &color ) { mColor = color; } | ||
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//! Returns intensity of the light | ||
float intensity() const { return mIntensity; } | ||
//! Sets intensity of the light | ||
void setIntensity( float intensity ) { mIntensity = intensity; } | ||
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//! Returns constant attenuation (A_0) | ||
float constantAttenuation() const { return mConstantAttenuation; } | ||
//! Sets constant attenuation (A_0) | ||
void setConstantAttenuation( float value ) { mConstantAttenuation = value; } | ||
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//! Returns linear attenuation (A_1) | ||
float linearAttenuation() const { return mLinearAttenuation; } | ||
//! Sets linear attenuation (A_1) | ||
void setLinearAttenuation( float value ) { mLinearAttenuation = value; } | ||
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//! Returns quadratic attenuation (A_2) | ||
float quadraticAttenuation() const { return mQuadraticAttenuation; } | ||
//! Sets quadratic attenuation (A_2) | ||
void setQuadraticAttenuation( float value ) { mQuadraticAttenuation = value; } | ||
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//! Writes configuration to a new DOM element and returns it | ||
QDomElement writeXml( QDomDocument &doc ) const; | ||
//! Reads configuration from a DOM element previously written using writeXml() | ||
void readXml( const QDomElement &elem ); | ||
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bool operator==( const QgsPointLightSettings &other ); | ||
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private: | ||
QgsVector3D mPosition; | ||
QColor mColor = Qt::white; | ||
float mIntensity = 0.5; | ||
float mConstantAttenuation = 1.0f; | ||
float mLinearAttenuation = 0.0f; | ||
float mQuadraticAttenuation = 0.0f; | ||
}; | ||
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#endif // QGSPOINTLIGHTSETTINGS_H |
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