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Rework "Avoid artifacts when project is rendered as map tiles" option
Instead of force disabling ALL feature clipping to rendered map bounds (which is INCREDIBLY expensive to disable, and can result in slooow map renders), be more intelligent and only disable the feature clipping for symbols where we know there'll be visible map tile artifacts between neighbouring tiles. If there's not going to be any artifacts (eg the symbol is a solid color fill), then it's pointless to disable the huge speed boost we get from the automatic geometry clipping...
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