-
-
Notifications
You must be signed in to change notification settings - Fork 3.1k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
This adds a configuration interface and renderer that makes it easy to put all the pieces together which are required to get a 2.5D effect. It allow for configuring some of the styling and is meant to create an easy-to-use setup. Since every part of the system is built around QGIS' internal rendering and symbology engine, there is much to fine tune. To get all the possibilities, just change the renderer to a graduated, categorized or single symbol renderer upon creation and you will find full access to improve the style to your needs. Funded by * Regional Council of Picardy * ADUGA * Ville de Nyon * Wetu GIT cc
- Loading branch information
Showing
17 changed files
with
768 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,106 @@ | ||
/*************************************************************************** | ||
qgs25drenderer.sip - Qgs25DRenderer | ||
|
||
--------------------- | ||
begin : 14.1.2016 | ||
copyright : (C) 2016 by Matthias Kuhn | ||
email : matthias@opengis.ch | ||
*************************************************************************** | ||
* * | ||
* This program is free software; you can redistribute it and/or modify * | ||
* it under the terms of the GNU General Public License as published by * | ||
* the Free Software Foundation; either version 2 of the License, or * | ||
* (at your option) any later version. * | ||
* * | ||
***************************************************************************/ | ||
|
||
class Qgs25DRenderer : QgsFeatureRendererV2 | ||
{ | ||
%TypeHeaderCode | ||
#include "qgs25drenderer.h" | ||
%End | ||
public: | ||
Qgs25DRenderer(); | ||
|
||
/** | ||
* Create a new 2.5D renderer from XML | ||
* | ||
* @param element XML information | ||
*/ | ||
static QgsFeatureRendererV2* create( QDomElement& element ); | ||
QDomElement save( QDomDocument& doc ); | ||
|
||
void startRender( QgsRenderContext& context, const QgsFields& fields ); | ||
void stopRender( QgsRenderContext& context ); | ||
|
||
QList<QString> usedAttributes(); | ||
QgsFeatureRendererV2* clone() const; | ||
|
||
virtual QgsSymbolV2* symbolForFeature( QgsFeature& feature, QgsRenderContext& context ); | ||
virtual QgsSymbolV2List symbols( QgsRenderContext& context ); | ||
|
||
/** | ||
* Get the field or expression used to determine the height of extrusion | ||
*/ | ||
QgsDataDefined height() const; | ||
/** | ||
* Set the field or expression used to determine the height of extrusion | ||
*/ | ||
void setHeight( const QgsDataDefined& height ); | ||
|
||
/** | ||
* Get the angle for the extrusion effect | ||
*/ | ||
int angle() const; | ||
/** | ||
* Set the angle for the extrusion effect | ||
*/ | ||
void setAngle( int angle ); | ||
|
||
/** | ||
* Get the roof color | ||
*/ | ||
QColor roofColor() const; | ||
|
||
/** | ||
* Set the roof color | ||
*/ | ||
void setRoofColor( const QColor& roofColor ); | ||
|
||
/** | ||
* Get the wall color | ||
*/ | ||
QColor wallColor() const; | ||
|
||
/** | ||
* Set the wall color | ||
*/ | ||
void setWallColor( const QColor& wallColor ); | ||
|
||
/** | ||
* Get the shadow's color | ||
*/ | ||
QColor shadowColor() const; | ||
|
||
/** | ||
* Set the shadow's color | ||
*/ | ||
void setShadowColor( const QColor& shadowColor ); | ||
|
||
/** | ||
* Get the shadow's spread distance in map units | ||
*/ | ||
double shadowSpread() const; | ||
/** | ||
* Set the shadow's spread distance in map units | ||
*/ | ||
void setShadowSpread( double shadowSpread ); | ||
|
||
/** | ||
* Try to convert from an existing renderer. If it is not of the same type | ||
* we assume that the internals are not compatible and create a new default | ||
* 2.5D renderer. | ||
*/ | ||
static Qgs25DRenderer* convertFromRenderer( QgsFeatureRendererV2* renderer ); | ||
|
||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
/*************************************************************************** | ||
qgs25drendererwidget.sip - Qgs25DRendererWidget | ||
|
||
--------------------- | ||
begin : 14.1.2016 | ||
copyright : (C) 2016 by Matthias Kuhn | ||
email : matthias@opengis.ch | ||
*************************************************************************** | ||
* * | ||
* This program is free software; you can redistribute it and/or modify * | ||
* it under the terms of the GNU General Public License as published by * | ||
* the Free Software Foundation; either version 2 of the License, or * | ||
* (at your option) any later version. * | ||
* * | ||
***************************************************************************/ | ||
|
||
class Qgs25DRendererWidget : QgsRendererV2Widget | ||
{ | ||
%TypeHeaderCode | ||
#include "qgs25drendererwidget.h" | ||
%End | ||
public: | ||
/** Static creation method | ||
* @param layer the layer where this renderer is applied | ||
* @param style | ||
* @param renderer the mask renderer (will take ownership) | ||
*/ | ||
static QgsRendererV2Widget* create( QgsVectorLayer* layer, QgsStyleV2* style, QgsFeatureRendererV2* renderer ); | ||
|
||
/** Constructor | ||
* @param layer the layer where this renderer is applied | ||
* @param style | ||
* @param renderer the mask renderer (will take ownership) | ||
*/ | ||
Qgs25DRendererWidget( QgsVectorLayer* layer, QgsStyleV2* style, QgsFeatureRendererV2* renderer ); | ||
|
||
QgsFeatureRendererV2* renderer(); | ||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
0c02f18
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@m-kuhn loving it. I'm spotting a few issues in terms of polygon z-indexing and stuff, but otherwise working like magic.
One thing I'm not a super fan of is the hard-coded drop shadow; can we a/ make this optional and b/ have its size configurable?
0c02f18
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Being able to do that from a pre-existing dataset, in less than a minute, is jaw-dropping:

0c02f18
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yes, the shadow should really become an option. And the solar angle to have wall faces differently colored :)