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Don't add GEOS warnings to message log
This dramatically slows down rendering, especially when labeling is used. E.g. because labeling clips features, or because the rendering simplification code results in invalid geometries - this then fires multiple geos warnings when labeling tests for geometry validity, etc. But these warnings are useless, because the original geometry is valid and users cannot repair them.... yet they slow things RIIIIIIGHHHT DOOOOWN. Well behaved code, which requires access to geos errors, should be using QgsGeometry::lastError instead.
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