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[3d] Fix unnecessary terrain map updates when changing 3D renderer
When using layer styling dock, every change in 3D rendering configuration was also triggering update of 2D map which also forces update of all terrain tile textures with a new 2D map which wasn't really needed. The fix makes the triggerRefresh() call on layer optional - each layer styling dock config widget can tell whether its updates require 2D map refresh (true by default).
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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