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Commit 626781a

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luzpaznyalldawson
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Typo fixes
+ added word to spelling.dat
1 parent 9f3b3e5 commit 626781a

6 files changed

Lines changed: 6 additions & 5 deletions

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python/core/qgsmaplayerrenderer.sip

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@@ -19,7 +19,7 @@ thread, so it is necessary to keep all structures required for rendering away
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from the original map layer because it may change any time.
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Because the data needs to be copied (to avoid the need for locking),
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is is highly desirable to use copy-on-write where possible. This way,
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it is highly desirable to use copy-on-write where possible. This way,
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the overhead of copying (both memory and CPU) will be kept low.
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Qt containers and various Qt classes use implicit sharing.
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scripts/spell_check/spelling.dat

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@@ -438,6 +438,7 @@ altho:although
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althought:although
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altough:although
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alusion:allusion
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alway:always
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alwasy:always
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alwyas:always
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amalgomated:amalgamated

src/core/pal/labelposition.h

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@@ -147,7 +147,7 @@ namespace pal
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int polygonIntersectionCost( PointSet *polygon ) const;
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/**
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* Returns true if if any intersection between polygon and position exists.
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* Returns true if any intersection between polygon and position exists.
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*/
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bool intersectsWithPolygon( PointSet *polygon ) const;
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src/core/qgsapplication.cpp

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@@ -615,7 +615,7 @@ void QgsApplication::setUITheme( const QString &themeName )
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while ( !in.atEnd() )
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{
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QString line = in.readLine();
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// This is is a variable
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// This is a variable
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if ( line.startsWith( '@' ) )
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{
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int index = line.indexOf( ':' );

src/core/qgsmaplayerrenderer.h

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@@ -30,7 +30,7 @@ class QgsFeedback;
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* from the original map layer because it may change any time.
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*
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* Because the data needs to be copied (to avoid the need for locking),
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* is is highly desirable to use copy-on-write where possible. This way,
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* it is highly desirable to use copy-on-write where possible. This way,
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* the overhead of copying (both memory and CPU) will be kept low.
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* Qt containers and various Qt classes use implicit sharing.
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*

src/gui/qgsadvanceddigitizingdockwidget.cpp

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@@ -490,7 +490,7 @@ void QgsAdvancedDigitizingDockWidget::updateCapacity( bool updateUIwithoutChange
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mAngleConstraint->setRelative( true );
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}
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// distance is alway relative
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// distance is always relative
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mLockDistanceButton->setEnabled( relativeCoordinates );
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mDistanceLineEdit->setEnabled( relativeCoordinates );
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if ( !relativeCoordinates )

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