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[FEATURE] Optionally add back faces of polygons in tessellator
Often the polygonZ/multipatch data do not have consistent ordering of vertices (e.g. all clock-wise or counter clock-wise). Disabling culling helps to avoid seemingly missing surfaces, but the shading is still not correct due to reversed normals. This new option to add back faces fixes the problem: for each triangle we create both front and back face with correct normals - at the expense of increased number of vertex data.
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