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Merge pull request #5768 from wonder-sk/fix-17514-crs-change
Fix 3D view if terrain DEM is in different CRS
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Original file line number | Diff line number | Diff line change |
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/*************************************************************************** | ||
qgsvector3d.h | ||
-------------------------------------- | ||
Date : November 2017 | ||
Copyright : (C) 2017 by Martin Dobias | ||
Email : wonder dot sk at gmail dot com | ||
*************************************************************************** | ||
* * | ||
* This program is free software; you can redistribute it and/or modify * | ||
* it under the terms of the GNU General Public License as published by * | ||
* the Free Software Foundation; either version 2 of the License, or * | ||
* (at your option) any later version. * | ||
* * | ||
***************************************************************************/ | ||
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||
#include "qgsvector3d.h" |
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/*************************************************************************** | ||
qgsvector3d.h | ||
-------------------------------------- | ||
Date : November 2017 | ||
Copyright : (C) 2017 by Martin Dobias | ||
Email : wonder dot sk at gmail dot com | ||
*************************************************************************** | ||
* * | ||
* This program is free software; you can redistribute it and/or modify * | ||
* it under the terms of the GNU General Public License as published by * | ||
* the Free Software Foundation; either version 2 of the License, or * | ||
* (at your option) any later version. * | ||
* * | ||
***************************************************************************/ | ||
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#ifndef QGSVECTOR3D_H | ||
#define QGSVECTOR3D_H | ||
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#include "qgis_3d.h" | ||
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/** | ||
* \ingroup 3d | ||
* Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double precision | ||
* instead of single precision floating point numbers. | ||
* | ||
* \since QGIS 3.0 | ||
*/ | ||
class _3D_EXPORT QgsVector3D | ||
{ | ||
public: | ||
//! Constructs a null vector | ||
QgsVector3D() = default; | ||
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//! Constructs a vector from given coordinates | ||
QgsVector3D( double x, double y, double z ) | ||
: mX( x ), mY( y ), mZ( z ) {} | ||
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//! Returns true if all three coordinates are zero | ||
bool isNull() const { return mX == 0 && mY == 0 && mZ == 0; } | ||
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//! Returns X coordinate | ||
double x() const { return mX; } | ||
//! Returns Y coordinate | ||
double y() const { return mY; } | ||
//! Returns Z coordinate | ||
double z() const { return mZ; } | ||
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//! Sets vector coordinates | ||
void set( double x, double y, double z ) | ||
{ | ||
mX = x; | ||
mY = y; | ||
mZ = z; | ||
} | ||
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bool operator==( const QgsVector3D &other ) const | ||
{ | ||
return mX == other.mX && mY == other.mY && mZ == other.mZ; | ||
} | ||
bool operator!=( const QgsVector3D &other ) const | ||
{ | ||
return !operator==( other ); | ||
} | ||
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//! Returns sum of two vectors | ||
QgsVector3D operator+( const QgsVector3D &other ) | ||
{ | ||
return QgsVector3D( mX + other.mX, mY + other.mY, mZ + other.mZ ); | ||
} | ||
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//! Returns difference of two vectors | ||
QgsVector3D operator-( const QgsVector3D &other ) | ||
{ | ||
return QgsVector3D( mX - other.mX, mY - other.mY, mZ - other.mZ ); | ||
} | ||
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private: | ||
double mX = 0, mY = 0, mZ = 0; | ||
}; | ||
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#endif // QGSVECTOR3D_H |
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