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Change QList to QVector for speed increase
mLUT and mColorRampItemList are changed,
     for mLUT it shouldn't matter that much since an int is stored
     sequentially anyway, also in a QList,
     for mColorRampItemList it should make a difference,
     though it has to be converted from/to QList to keep API
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pierstitus committed May 6, 2016
1 parent 3360b82 commit 9470c36
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Showing 2 changed files with 6 additions and 6 deletions.
@@ -52,7 +52,7 @@ QString QgsColorRampShader::colorRampTypeAsQString()

void QgsColorRampShader::setColorRampItemList( const QList<QgsColorRampShader::ColorRampItem>& theList )
{
mColorRampItemList = theList;
mColorRampItemList = theList.toVector();
// Reset the look up table when the color ramp is changed
mLUTInitialized = false;
mLUT.clear();
@@ -236,7 +236,7 @@ bool QgsColorRampShader::shade( double theRedValue, double theGreenValue,

void QgsColorRampShader::legendSymbologyItems( QList< QPair< QString, QColor > >& symbolItems ) const
{
QList<QgsColorRampShader::ColorRampItem>::const_iterator colorRampIt = mColorRampItemList.constBegin();
QVector<QgsColorRampShader::ColorRampItem>::const_iterator colorRampIt = mColorRampItemList.constBegin();
for ( ; colorRampIt != mColorRampItemList.constEnd(); ++colorRampIt )
{
symbolItems.push_back( qMakePair( colorRampIt->label, colorRampIt->color ) );
@@ -22,7 +22,7 @@ originally part of the larger QgsRasterLayer class
#define QGSCOLORRAMPSHADER_H

#include <QColor>
#include <QMap>
#include <QVector>

#include "qgsrastershaderfunction.h"

@@ -63,7 +63,7 @@ class CORE_EXPORT QgsColorRampShader : public QgsRasterShaderFunction
};

/** \brief Get the custom colormap*/
QList<QgsColorRampShader::ColorRampItem> colorRampItemList() const {return mColorRampItemList;}
QList<QgsColorRampShader::ColorRampItem> colorRampItemList() const {return mColorRampItemList.toList();}

/** \brief Get the color ramp type */
QgsColorRampShader::ColorRamp_TYPE colorRampType() const {return mColorRampType;}
@@ -115,14 +115,14 @@ class CORE_EXPORT QgsColorRampShader : public QgsRasterShaderFunction
* mDiscreteClassification holds if one color is applied for all values
* between two class breaks (true) or if the item values are (linearly)
* interpolated for values between the item values (false)*/
QList<QgsColorRampShader::ColorRampItem> mColorRampItemList;
QVector<QgsColorRampShader::ColorRampItem> mColorRampItemList;

/** \brief The color ramp type */
QgsColorRampShader::ColorRamp_TYPE mColorRampType;

/** Look up table to speed up finding the right color.
* It is initialized on the first call to shade(). */
QList<int> mLUT;
QVector<int> mLUT;
double mLUTOffset;
double mLUTFactor;
bool mLUTInitialized = false;

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