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Make map renderer less debug noisy

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nyalldawson committed Jan 31, 2018
1 parent 6ec4d08 commit e73161f7d36c7f05214b81e595681b1445fec4e1
Showing with 2 additions and 2 deletions.
  1. +2 −2 src/core/qgsmaprendererjob.cpp
@@ -167,11 +167,11 @@ bool QgsMapRendererJob::reprojectToLayerExtent( const QgsMapLayer *ml, const Qgs
QgsPointXY ur = ct.transform( extent.xMaximum(), extent.yMaximum(),
QgsCoordinateTransform::ReverseTransform );

QgsDebugMsg( QString( "in:%1 (ll:%2 ur:%3)" ).arg( extent.toString(), ll.toString(), ur.toString() ) );
QgsDebugMsgLevel( QString( "in:%1 (ll:%2 ur:%3)" ).arg( extent.toString(), ll.toString(), ur.toString() ), 4 );

extent = ct.transformBoundingBox( extent, QgsCoordinateTransform::ReverseTransform );

QgsDebugMsg( QString( "out:%1 (w:%2 h:%3)" ).arg( extent.toString() ).arg( extent.width() ).arg( extent.height() ) );
QgsDebugMsgLevel( QString( "out:%1 (w:%2 h:%3)" ).arg( extent.toString() ).arg( extent.width() ).arg( extent.height() ), 4 );

if ( ll.x() > ur.x() )
{

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