This program is based on the Diamond-Square algorithm.
You may check out http://gameprogrammer.com/fractal.html for a detailed description.
Download http://qiao.github.com/fractal-terrain-generator/lib/terrain.js and include it in your html.
Then, in your script:
var terrain = generateTerrain(32, 32, 1.0);
generateTerrain receives three parameters:
width: width of the terrain.
height: height of the terrain.
smoothness: smoothness of the terrain. Higher this value, smoother the terrain. default value is 1.
terrain will be a (width + 1) × (height + 1) two-dimensional array containing the elevation of each vertex.
© 2011-2012 Xueqiao Xu <firstname.lastname@example.org>
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