# qMath Vectors and easing. Bridges to Minecraft types where needed. ## Vec3 ```java Vec3 a = new Vec3(1, 2, 3); Vec3 b = a.add(new Vec3(4, 5, 6)); Vec3 c = a.scale(2).normalize(); float d = a.dot(b); // lerp Vec3 mid = a.lerp(b, 0.5f); // bridge to Minecraft net.minecraft.world.phys.Vec3 mc = a.toMinecraft(); Vec3 back = Vec3.fromMinecraft(mc); ``` Immutable record. `ZERO` constant included. ## Easing ```java float t = Easing.easeInOutCubic(progress); // 0..1 -> smoothed 0..1 float t2 = Easing.easeOutBack(progress); // overshoot ``` Useful for UI animations or interpolated movement. Static methods, no allocation.