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Fix up the ARM audio support (#2136)

* Get audio working on clueboard/60

* add keys for music mode

* Change doubles to floats

* add keys for all the songs

* revert to the default startup sound

* Remove music mode until we can figure out why it crashes
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skullydazed authored and jackhumbert committed Jan 14, 2018
1 parent fd359e2 commit 5836d1a06a7265781fa37acf13e3ba9df7224247
@@ -34,7 +34,11 @@ ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/audio/audio.c
ifeq ($(PLATFORM),AVR)
SRC += $(QUANTUM_DIR)/audio/audio.c
else
SRC += $(QUANTUM_DIR)/audio/audio_arm.c
endif
SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c
endif
@@ -3,11 +3,35 @@
#define _______ KC_TRNS
enum keyboard_layers {
_BL,
_FL,
_CL
_BL,
_FL,
_CL
};
enum custom_keycodes {
S_BSKTC = SAFE_RANGE,
S_ODEJY,
S_RCKBY,
S_DOEDR,
S_SCALE,
S_ONEUP,
S_COIN,
S_SONIC,
S_ZELDA
};
#ifdef AUDIO_ENABLE
float song_basketcase[][2] = SONG(BASKET_CASE);
float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float song_coin[][2] = SONG(COIN_SOUND);
float song_one_up[][2] = SONG(ONE_UP_SOUND);
float song_sonic_ring[][2] = SONG(SONIC_RING);
float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
#endif
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
@@ -33,11 +57,71 @@ const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______, \
_______, _______, _______, _______, _______, _______, MO(_FL), _______),
_______,_______,_______, _______, _______, _______, MO(_FL), _______),
[_CL] = KEYMAP(
BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\
_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______, _______, _______, _______, _______, MO(_FL), _______)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case S_BSKTC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_basketcase);
}
return false;
case S_ODEJY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_ode_to_joy);
}
return false;
case S_RCKBY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_rock_a_bye_baby);
}
return false;
case S_DOEDR:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_doe_a_deer);
}
return false;
case S_SCALE:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_scale);
}
return false;
case S_ONEUP:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_one_up);
}
return false;
case S_COIN:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_coin);
}
return false;
case S_SONIC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_sonic_ring);
}
return false;
case S_ZELDA:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_zelda_puzzle);
}
return false;
}
return true;
}
@@ -23,7 +23,7 @@
void backlight_init_ports(void) {
printf("backlight_init_ports()\n");
#ifdef BACKLIGHT_ENABLE
palSetPadMode(GPIOB, 8, PAL_MODE_OUTPUT_PUSHPULL);
palSetPadMode(GPIOB, 8, PAL_MODE_OUTPUT_PUSHPULL);
palSetPad(GPIOB, 8);
#endif
}
@@ -41,13 +41,8 @@ void backlight_set(uint8_t level) {
#endif
}
void led_init_ports() {
printf("led_init_ports()\n");
palSetPadMode(GPIOB, 7, PAL_MODE_OUTPUT_PUSHPULL);
}
void led_set_kb(uint8_t usb_led) {
printf("led_init_ports()\n");
printf("led_set_kb(%d)\n", usb_led);
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// Turn capslock on
palSetPad(GPIOB, 7);
@@ -71,10 +71,7 @@ void matrix_init(void) {
memset(matrix, 0, MATRIX_ROWS * sizeof(matrix_row_t));
memset(matrix_debouncing, 0, MATRIX_COLS * sizeof(matrix_row_t));
/* Setup capslock */
// palSetPadMode(GPIOB, 7, PAL_MODE_OUTPUT_PUSHPULL);
// palClearPad(GPIOB, 7);
palClearPad(GPIOB, 7); // Turn off capslock
matrix_init_quantum();
}
@@ -138,6 +135,7 @@ uint8_t matrix_scan(void) {
debouncing_time = timer_read();
}
}
if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) {
for (int row = 0; row < MATRIX_ROWS; row++) {
matrix[row] = 0;
@@ -50,5 +50,5 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover
CUSTOM_MATRIX = yes # Custom matrix file
#AUDIO_ENABLE = yes
AUDIO_ENABLE = yes
# SERIAL_LINK_ENABLE = yes
@@ -18,7 +18,6 @@
#include "ch.h"
#include "hal.h"
#include <stdio.h>
#include <string.h>
#include "print.h"
#include "keymap.h"
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