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.settings
cgame
client
doxygen
gameshared
libs
make
masm32
misc
osx
qcommon
ref_gl
statican
.cproject
.gitignore
.project
CarbonSndPlayDB.c
CarbonSndPlayDB.h
Ctrl.c
Ctrl.h
Ctrl_EditBox.c
Ctrl_EditBox.h
Ctrl_PageViewer.c
Ctrl_PageViewer.h
Ctrl_ScrollBar.c
Ctrl_Tab.c
Ctrl_Tab.h
EX_FileList.c
EX_FileList.h
EX_browser.c
EX_browser.h
EX_browser_net.c
EX_browser_pathfind.c
EX_browser_ping.c
EX_browser_qtvlist.c
EX_browser_sources.c
Makefile
Makefile.list
Makefile.mingw
README.md
_fixme.c
_gl_model.c
anorm_dots.h
anorms.h
auth.c
auth.h
bspfile.h
cd_linux.c
cd_null.c
cd_win.c
cdaudio.h
cl_cam.c
cl_cmd.c
cl_demo.c
cl_ents.c
cl_input.c
cl_main.c
cl_nqdemo.c
cl_parse.c
cl_pred.c
cl_screen.c
cl_slist.c
cl_slist.h
cl_tcl.c
cl_tent.c
cl_view.c
cl_view.h
client.h
cmd.c
cmd.h
cmodel.c
cmodel.h
com_msg.c
common.c
common.h
common_draw.c
common_draw.h
compiling_on_unix.txt
compiling_on_windows.txt
config_manager.c
config_manager.h
console.c
console.h
crc.c
crc.h
cvar.c
cvar.h
cvar_groups.h
debug.h
document_rendering.c
document_rendering.h
draw.h
embed_tcl.h
ezquake.exe.manifest
ezquake.ico
ezquake.xpm
fchecks.c
fchecks.h
fmod.c
fmod.h
fragstats.c
fs.c
fs.h
g_public.h
gl_local.h
gl_model.h
gnu.txt
hash.c
hash.h
help.c
help.h
help_files.c
host.c
hud.c
hud.h
hud_common.c
hud_common.h
hud_editor.c
hud_editor.h
ignore.c
ignore.h
image.c
image.h
in_linux.c
in_mac.c
in_raw.h
in_win.c
input.h
irc.c
irc.h
keymap.c
keymap.h
keymap_x11.c
keys.c
keys.h
linux_glimp.c
linux_signals.c
localtime.c
localtime.h
localtime_linux.c
localtime_win.c
logging.c
logging.h
mac.h
mac_prefs.c
mac_prefs.h
match_tools.c
mathlib.c
mathlib.h
md4.c
menu.c
menu.h
menu_demo.c
menu_demo.h
menu_ingame.c
menu_ingame.h
menu_mp3player.c
menu_mp3player.h
menu_multiplayer.c
menu_multiplayer.h
menu_options.c
menu_options.h
menu_proxy.c
menu_proxy.h
modelgen.h
modules.c
modules.h
movie.c
movie.h
movie_avi.c
movie_avi.h
mp3_audacious.c
mp3_mpd.c
mp3_player.c
mp3_player.h
mp3_winamp.c
mp3_xmms.c
mp3_xmms2.c
mumble.c
mumble.h
mvd_autotrack.c
mvd_utils.c
mvd_utils.h
mvd_utils_common.h
mvd_xmlstats.c
net.c
net.h
net_chan.c
parser.c
parser.h
plugin.c
pmove.c
pmove.h
pmovetst.c
pr2.h
pr2_cmds.c
pr2_edict.c
pr2_exec.c
pr2_vm.c
pr2_vm.h
pr_cmds.c
pr_comp.h
pr_edict.c
pr_exec.c
progdefs.h
progs.h
protocol.h
q_shared.c
q_shared.h
qsound.h
qtv.c
qtv.h
quakedef.h
qwsvdef.h
r_part.c
render.h
resource.h
rt_manif.bin
rulesets.c
rulesets.h
sbar.c
sbar.h
screen.h
security.h
server.h
settings.h
settings_page.c
settings_page.h
sha1.c
sha1.h
skin.c
snd_alsa.c
snd_alsa_legacy.c
snd_alsa_legacy_funcs.h
snd_dma.c
snd_linux.c
snd_mac.c
snd_mem.c
snd_mix.c
snd_oss.c
snd_oss_legacy.c
snd_ov.c
snd_pulseaudio.c
snd_win.c
spritegn.h
stats_grid.c
stats_grid.h
sv_ccmds.c
sv_demo.c
sv_demo_misc.c
sv_demo_qtv.c
sv_ents.c
sv_init.c
sv_log.h
sv_login.c
sv_main.c
sv_master.c
sv_mod_frags.c
sv_mod_frags.h
sv_move.c
sv_nchan.c
sv_null.c
sv_phys.c
sv_save.c
sv_send.c
sv_sys_unix.c
sv_sys_win.c
sv_user.c
sv_world.c
sv_world.h
sys.h
sys_linux.c
sys_mac.c
sys_win.c
teamplay.c
teamplay.h
textencoding.c
textencoding.h
tp_msgs.c
tp_msgs.h
tp_triggers.c
tp_triggers.h
utils.c
utils.h
version.c
version.h
vfs.h
vfs_doomwad.c
vfs_gzip.c
vfs_mmap.c
vfs_os.c
vfs_pak.c
vfs_tar.c
vfs_tar.h
vfs_tcp.c
vfs_zip.c
vid.h
vid_mac.c
winamp.h
winquake.h
winquake.rc
xsd.c
xsd.h
xsd_command.c
xsd_command.h
xsd_document.c
xsd_document.h
xsd_variable.c
xsd_variable.h
zone.c
zone.h
zone2.c
zone2.h
README.md

ezQuake — Modern QuakeWorld Client

This is the right place to start playing QuakeWorld® — the fastest first person shooter action game ever.

Combining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay.

Features

  • Modern graphics
  • QuakeTV support
  • Rich Menus
  • Multiview support
  • Tons of features to serve latest pro-gaming needs
  • Inbuilt Server Browser & MP3 player control
  • Recorded Games Browser
  • Customization of all possible graphics elements of the game including Head Up Display
  • All sorts of scripting possibilities
  • MAC OS X and FreeBSD platforms supported. Software version for computers without 3D graphics accelerators.

Note: To play QuakeWorld you need files from original Quake game. Check Installation manual page for further info.

Our client comes only with bare minimum of game media. If you want to experience modern graphics and other additional media in the game including custom configurations, try nQuake.

Support

Need help with using ezQuake? Visit us on IRC at QuakeNet, channel #ezQuake: webchat or IRC.

Sometimes help of other users of ezQuake might be more usefull to you so you can also try visiting ezQuake Forum.

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