From c0ce8e698fdfe356e0dd412b0aa08be25e82bcd2 Mon Sep 17 00:00:00 2001 From: qrrk <19731636+qrrk@users.noreply.github.com> Date: Sun, 20 Feb 2022 17:54:22 +0300 Subject: [PATCH] Update Readme --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index d991ca4..087ece3 100644 --- a/README.md +++ b/README.md @@ -15,6 +15,7 @@ - Mod management: [Kenan Modpack](https://github.com/Kenan2000/CDDA-Kenan-Modpack) download and complete or selective installation. - Automatic download and installation of soundpacks. - Customization of game fonts. +- Saved game backups. - Fully portable and can be carried on a removable drive. - Good support for HiDPI displays: UI is automatically scaled with screen DPI, with ability to adjust the scale manually. @@ -37,21 +38,21 @@ These are tentative. They may or may not come to fruition. - Translations. - ~~Setting in-game font from the launcher.~~ *Done!* -- Backups for user data. +- ~~Backups for user data.~~ *Savegame backups added!* - Multiple launcher UI themes. - Download and installation of tilesets? (Only if there are at least a couple of finished tilesets out there that don't already come with both games.) - Some kind of built-in knowledge base similar to Chezzo's [Item Browser](http://www.cdda-trunk.chezzo.com/). - *Maybe* an OSX version some day. -## A bit of history +## Why I am making yet another launcher I had had ideas about making my own launcher for a couple years, but it didn't go beyond small demos until August 2021. The main reasons for me to start active work on it were that: - there was no launcher for Linux with a GUI; - there was no launcher for C:BN with advanced features, such as mod and soundpack management. -I thought, wouldn't it be nice if a unified launcher existed that was cross-platform and supported both forks of the game. All in all, I made this launcher mainly because *I* wanted it. +I thought, wouldn't it be nice if a unified launcher existed that was cross-platform and supported both forks of the game. I decided: well, if the thing I want isn't there on the internets, I guess I'll just *make* it! My choice of tools wasn't great, since I wanted the app to be cross-platform and ship as one self-contained executable, like remyroy's launcher used to. I initially started making it with Python/Gtk/PyInstaller, but the latter didn't want to cooperate, especially on Windows. I started looking into other options, but nothing quite fit the requirements.