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lightweight License: GPL, see the LICENSE file. Installation: See the COMPILATION file. Purpose: lightweight is a chanserv for ircu's p10 protocol used by QuakeNet (and Undernet - thanks for making your ircd GPL'ed guys, it rocks). lightweight is written to take the main load off of QuakeNet's older chanserv Q. The main goal for lightweight is to take over the large amount of smaller clanchannels that only use a limited set of Q's functionality. As a small bonus lightweight will probably also make life easier for the large amount of non-gaming channels that QuakeNet has, as lightweight will be added automatically to channels requesting it (a big problem on QuakeNet today is that Q is restricted to gamingrelated channels only, and hence the adding of Q to a channel require a check for if the channel is gaminrelated). Basis: QuakeNet has grown rapidly the last couple of years (see www.netsplit.de). We're approximately 75k users online simultaneously every night and have a steady 50k channels. Q sits in about half of these channels. Features: The set of features is supposed to be very limited as lightweight will have to be held resourcelight (hence lightweight) to hold the majority of QuakeNet channels. Planned features for lightweight is: - Basic auth and command system for users. - Channelregistration through a webinterface. - Opping/voicing of authed users in corresponding registered channels. - Clearing channel modes deopping all users (through another service). - Welcome messages (optional). - Topic preservations (optional). Implementation: As lightweight has to be resource light, some tricks has been done to ensure this. The most important difference from the other services on QuakeNet and from normal chanservs is that lightweight does not keep track of the current channels on the network nor the user<->channel relationship. This is to save both memory and processor. To save burstsize lightweight has been designed to not join any channels. This might confuse users at first who are used at having Q join a channel to show that its there, but as this design has been implemented at other networks with succes users should be able to get used to it. The general description of datastructures can be found in datastructures.txt. Programmers and Copyrightholders: Rasmus J. Have aka. Bigfoot David Mansell aka. splidge Raimo Nikkilä aka. strutsi Fredrik Söderblom aka. froo Thanks to: The QuakeNet Users, The QuakeNet Helpers and The QuakeNet Operteam.