From a0c3cf9f568eca7aed6324a179dfa620cd4179a8 Mon Sep 17 00:00:00 2001 From: quephird Date: Sat, 15 Oct 2022 17:39:26 -0700 Subject: [PATCH] Last minute changes to README. --- README.md | 8 ++++---- Sources/ScintillaLib/World.swift | 1 - 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 319623f..ae3390b 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,7 @@ import ScintillaLib @main struct QuickStart: ScintillaApp { - var body: World = World { + var body = World { PointLight(point(-10, 10, -10)) Camera(400, 400, PI/3, .view( point(0, 2, -2), @@ -93,7 +93,7 @@ import ScintillaLib @main struct MyWorld: ScintillaApp { - var body: World = World { + var body = World { PointLight(point(-10, 10, -10)) Camera(800, 600, PI/3, .view( point(0, 0, -5), @@ -331,7 +331,7 @@ import ScintillaLib @main struct MyWorld: ScintillaApp { - var body: World = World { + var body = World { PointLight(point(-10, 10, -10)) Camera(800, 600, PI/3, .view( point(0, 1, -2), @@ -373,7 +373,7 @@ import ScintillaLib @main struct CSGExample: ScintillaApp { - var body: World = World { + var body = World { PointLight(point(-10, 10, -10)) Camera(400, 400, PI/3, .view( point(0, 1.5, -2), diff --git a/Sources/ScintillaLib/World.swift b/Sources/ScintillaLib/World.swift index 73bed34..1220ee0 100644 --- a/Sources/ScintillaLib/World.swift +++ b/Sources/ScintillaLib/World.swift @@ -216,7 +216,6 @@ public class World { return Ray(origin, direction) } - // TODO: Need to think about how best to inject jitter public func render() -> Canvas { var canvas = Canvas(self.camera.horizontalSize, self.camera.verticalSize) for y in 0..