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Purpose

This project is an implementation of the canonical Wordle game, https://www.nytimes.com/games/wordle/index.html, written in Rust.

Quick start

  • Clone this repo:
git clone https://github.com/quephird/rustle
cargo build
  • Run the project
cargo run

You should now see a screen like below:

Discussion

I had been going through an excellent tutorial on how to build a text editor in Rust, at https://www.flenker.blog/hecto/, and it used a really cool terminal library called termion, https://github.com/redox-os/termion, and I wondered if I could think of another project that I could use it for. So one day I decided to play with the iRust REPL, https://github.com/sigmaSd/IRust, and see if I could generate fakey Wordle guess results using it, just using println! statements and calls to termion::color::Bg() and it worked! Then after playing around some more, I found that there were some limitations in debugging things in the REPL, and I decided to make a full-fledged Cargo project out of the scraps of code that I had written.

The game itself is pretty much the same as the original, only that the interface is at the command line rather than a graphical one. You will be prompted to submit a word, and the usual validations apply:

  • The word must have letter characters only
  • The word must have five letters only
  • The word must appear in the dictionary

For this game, I used the word list that I found here, https://www-cs-faculty.stanford.edu/~knuth/sgb-words.txt. It has a lot of plurals and other words that aren't typically in the Wordle corpus but I couldn't find anything better.

The game board is displayed the same way as the original game with the following color scheme:

  • Green for letters in the correct position
  • Yellow for letters that are in the word but not in the correct position
  • Grey for letters that do not appear in the word at all
  • White for letters that have not been guessed yet

A complete game will look like below:

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A Wordle clone written in Rust

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