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// Defines IMessageSink and the Severity enum that it depends on
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Loyc.Threading;
using System.Diagnostics;
using Loyc.Collections.Impl;
using Loyc.Collections;
using Loyc.Math;
namespace Loyc
/// <summary>A general-purpose interface for a class that accepts formatted
/// messages with context information.</summary>
/// <remarks>
/// Helpful article:
/// <para/>
/// IMessageSink is used for dependency injection of a target for formatted
/// messages; it could be used for log messages, compiler error messages, or
/// to report the progress of a process, for instance. Frequently-used
/// message sinks include <see cref="ConsoleMessageSink.Value"/>,
/// <see cref="TraceMessageSink.Value"/>, and <see cref="MessageHolder"/>.
/// <para/>
/// It is typical to use <see cref="IMessageSink"/> without type parameters.
/// <para/>
/// Since .NET does not allow static members in an interface, the static
/// members can be found in <see cref="MessageSink"/>.
/// <para/>
/// Each message has a <see cref="Severity"/>. For message sinks that are used
/// as loggers, this should be one of the following logging levels, listed
/// in order of importance: Fatal, Error, Warning, Note, Debug, Verbose.
/// <para/>
/// For message sinks that are used for compiler messages, the standard
/// levels are: Fatal, Error, Warning, Note, Detail. "Detail" provides more
/// information about a previously-printed message, while "Note" is intended
/// for independent messages that are less severe than warnings (e.g. lints).
/// Some compilers may distiguish "soft" errors (which do not prevent the
/// program from starting) from "critical" errors (which do). In that case,
/// Error may represent such a "soft" error and Critical may represent a
/// "hard" error. Fatal, in contrast, represents an error that causes the
/// compiler to halt immediately.
/// <para/>
/// If the message sink may produce messages that users will see, the message
/// sink itself should perform localization using <see
/// cref="Localize.Localized(string, object[])"/>.
/// <para/>
/// Only a single Write() method is truly needed (<see cref="Write(Severity, TContext, string, object[])"/>),
/// but for efficiency reasons the interface contains two other writers. It
/// is expected to be fairly common that a message sink will drop some or
/// all messages without printing them, e.g. if a message sink is used for
/// logging, verbose messages might be "off" by default. It would be
/// wasteful to actually localize and format a message if the message will
/// not actually be printed, and it would also be wasteful to create an array
/// of objects to hold the arguments if they are just going to be discarded.
/// With that in mind, since most formatting requests only need a couple of
/// arguments, there is an overload of Write() that accepts up to two
/// arguments without the need to package them into an array, and there is
/// an overload that takes no formatting arguments (this indicates that
/// parameter substitution is not required and should not be attempted.)
/// <para/>
/// In addition, the caller can call <see cref="IsEnabled(Severity)"/> to avoid
/// doing any work required to prepare a message for printing when a certain
/// category of output is disabled.
/// </remarks>
/// <typeparam name="TContext">The type of the second parameer to <c>Write</c>,
/// which indicates where the error occurs. If the message relates to a text
/// file or source code, the location is typically indicated with an object of
/// type <see cref="Loyc.Syntax.SourceRange"/> or <see cref="Loyc.Syntax.LNode"/>.</typeparam>
/// <seealso cref="MessageSink"/>
/// <seealso cref="ConsoleMessageSink"/>
/// <seealso cref="TraceMessageSink"/>
/// <seealso cref="NullMessageSink"/>
/// <seealso cref="MessageFilter"/>
/// <seealso cref="MessageHolder"/>
/// <seealso cref="MessageMulticaster"/>
/// <seealso cref="IHasLocation"/>
public interface IMessageSink<in TContext>
/// <summary>Writes a message to the target that this object represents.</summary>
/// <param name="level">Severity or importance of the message; widely-used
/// types include Error, Warning, Note, Debug, and Verbose. The special
/// type Detail is intended to provide more information about a previous
/// message.</param>
/// <param name="context">An object that the message is related to, or that
/// represents the location that the message applies to. The message sink
/// may try to convert this object to a string and include it in its output.
/// See also <see cref="MessageSink.ContextToString"/>().</param>
/// <param name="format">A message to display. If there are additional
/// arguments, placeholders such as {0} and {1} refer to these arguments.</param>
void Write(Severity level, TContext context, [Localizable] string format);
void Write(Severity level, TContext context, [Localizable] string format, object arg0, object arg1 = null);
void Write(Severity level, TContext context, [Localizable] string format, params object[] args);
/// <summary>Returns true if messages of the specified type will actually be
/// printed, or false if Write(type, ...) has no effect.</summary>
bool IsEnabled(Severity level);
/// <summary>Alias for IMessageSink&lt;object>.</summary>
/// <seealso cref="IMessageSink{TContext}"/>
public interface IMessageSink : IMessageSink<object>
/// <summary>A linear scale to categorize the importance and seriousness of
/// messages sent to <see cref="IMessageSink"/>.</summary>
/// <remarks>
/// The numbers are Fatal=110, Critical=90, Error=70, Warning=60, Note=50,
/// Debug=30, Verbose=10 and Detail=0. The severity numbers are based on
/// those defined in log4net, divided by 1000, e.g. Warning=60000 in log4net
/// but 60 in this enum.
/// <para/>
/// Some of the enumeration values begin with an underscore. These are
/// values defined by Log4net that are deprecated in LoycCore.
/// <para/>
/// The "Detail" severity levels are meant to contain extra information
/// associated with the most recent non-Detail message, e.g. stack traces
/// or extra diagnostic information for Errors.
/// </remarks>
public enum Severity
VerboseDetail = 9,
Verbose = 10, // log4net: Verbose = Finest = 10000
_Finer = 20, // log4net: Finer = 20000
DebugDetail = 29,
Debug = 30, // log4net: Debug = Fine = 30000
InfoDetail = 39,
Info = 40, // log4net: Info = 40000
NoteDetail = 49,
Note = 50, // log4net: Notice = 50000
WarningDetail = 59,
Warning = 60, // log4net: Warning = 60000
SpecialDetail = 65,
Special = 66, // Special event: No log4net equivalent
ErrorDetail = 69,
Error = 70, // log4net: Error = 70000
RareDetail = 79,
Rare = 80, // log4net: Severe = 80000
CriticalDetail = 89,
Critical = 90, // log4net: Critical = 90000
_Alert = 100, // log4net: Alert = 100000
FatalDetail = 109,
Fatal = 110, // log4net: Fatal = 110000
_Emergency = 120, // log4net: Emergency = 120000