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A tiny unlicensed 3D game engine in C; with C++ and Lua interfaces. Written in 32 random ̷d̷a̷y̷s̷ m̷o̷n̷t̷h̷s̷ years.
Tiny bits and useful snippets that I keep using everywhere (C, C++)
Tiny documentation generator for 60 programming languages. Using Markdeep.
C string utils library (STB style, header-only).
Tiny and free software license in 299 bytes.
Game engine core playground
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