diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 31a3b5becf5ef..603be2adfc330 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3812,7 +3812,8 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent continue; ///@todo: confirm if rogues start with lockpicking skill at level 1 but only receive the spell to use it at level 16 - if ((_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || (pSkill->id == SKILL_LOCKPICKING && _spell_idx->second->max_value == 0)) + // Also added for runeforging. It's already confirmed this happens upon learning for Death Knights, not from character creation. + if ((_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0)) LearnDefaultSkill(pSkill->id, 0); if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))