/
UIImage+Sprite.m
125 lines (98 loc) · 3.84 KB
/
UIImage+Sprite.m
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//
// UIImage+Sprite.m
//
// Created by Rafal Sroka on 11-11-17.
// Copyright (c) 2011 Rafal Sroka. All rights reserved.
//
// This code is distributed under the terms and conditions of the MIT license.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#import "UIImage+Sprite.h"
@implementation UIImage (Sprite)
- (NSArray *)spritesWithSpriteSheetImage:(UIImage *)image
spriteSize:(CGSize)size
{
return [self spritesWithSpriteSheetImage:self
inRange:NSMakeRange(0, lroundf(MAXFLOAT))
spriteSize:size];
}
- (NSArray *)spritesWithSpriteSheetImage:(UIImage *)image
inRange:(NSRange)range
spriteSize:(CGSize)size
{
if (!image || CGSizeEqualToSize(size, CGSizeZero) || range.length == 0)
return nil;
CGImageRef spriteSheet = [image CGImage];
NSMutableArray *tempArray = [[NSMutableArray alloc] init];
int width = CGImageGetWidth(spriteSheet);
int height = CGImageGetHeight(spriteSheet);
int maxI = width / size.width;
int startI = 0;
int startJ = 0;
int length = 0;
int startPosition = range.location;
// Extracting initial I & J values from range info
if (startPosition != 0)
{
for (int k=1; k<=maxI; k++)
{
int d = k * maxI;
if (d/startPosition == 1)
{
startI = maxI - (d % startPosition);
break;
}
else if (d/startPosition > 1)
{
startI = startPosition;
break;
}
startJ++;
}
}
int positionX = startI * size.width;
int positionY = startJ * size.height;
BOOL isReady = NO;
while (positionY < height)
{
while (positionX < width)
{
CGImageRef sprite = CGImageCreateWithImageInRect(spriteSheet,
CGRectMake(positionX,
positionY,
size.width,
size.height));
[tempArray addObject:[UIImage imageWithCGImage:sprite]];
CGImageRelease(sprite);
length++;
if (length == range.length)
{
isReady = YES;
break;
}
positionX += size.width;
}
if (isReady) break;
positionX = 0;
positionY += size.height;
}
return [NSArray arrayWithArray:tempArray];
}
@end